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need to trace clocks for RUPO_LYC_MATCH_LATCH
inverting ROPO clock delays it even more
//----------
// PPU
ppu_sprite0_scx3_a.gb
read happens waaaay after we hit hblank, wtf
dmg pass, ags fail
ppu_sprite0_scx7_a.gb
dmg pass, ags fail
//----------
// STAT
poweron_006_stat.gb / poweron_120_stat.gb
dmg pass, ags fail
cpu_data_latch is storing the 0 on the bus before oam lock drives it high.
should be latching _after_ oam drives it high.
lcdon_to_stat2_a.gb
dmg pass, ags fail
stat_write_glitch_l0_a.gb
dmg pass, ags fail
stat_write_glitch_l0_b.gb
dmg pass, ags fail
stat_write_glitch_l1_b.gb
dmg pass, ags fail
stat_write_glitch_l1_c.gb
dmg pass, ags fail
//----------
// OAM
oam_read_l0_d.gb
dmg pass, ags pass
PIN_OAM_OE goes low in AB
CPU_OAM_RDn goes low in GH
PIN_CPU_LATCH_EXT goes high in DE
if CPU_RD was delayed we might be able to latch oam in HA
oam_read_l1_a.gb
dmg pass, ags pass
oam_read_l1_f.gb
dmg pass, ags pass
oam_write_l0_d.gb
dmg pass, ags pass
CPU_WRp goes low before rendering finishes
oam_write_l1_c.gb
dmg pass, ags fail
CPU_WRp pulse happens too far before the scan/render gap
lcdon_to_oam_unlock_d.gb
dmg pass, ags pass
should PIN_OAM_OE be low on EFGH?
poweron_006_oam.gb / poweron_120_oam.gb / poweron_234_oam.gb
no gap between mode 1 and mode 2?
checked gates and i seem to have verified all of them
dmg pass, ags fail
//----------
// VRAM
poweron_026_vram.gb
dmg pass, ags fail
poweron_140_vram.gb
dmg pass, ags fail
//----------
// MEALYBUG
pass w/ sprite latch clock delayed 6 passes
m3_lcdc_obj_size_change.gb
m3_lcdc_obj_size_change_scx.gb
pass w pix delay 1 pass
m3_lcdc_bg_en_change.gb
m3_bgp_change.gb
m3_lcdc_obj_en_change.gb
m3_lcdc_obj_en_change_variant.gb
pass
m3_lcdc_win_en_change_multiple_wx.gb - image from mealybug wrong
m3_bgp_change_sprites.gb
m3_obp0_change.gb
m3_lcdc_bg_map_change.gb
m3_lcdc_tile_sel_change.gb
m3_lcdc_tile_sel_win_change.gb
m3_lcdc_win_en_change_multiple.gb
m3_lcdc_win_map_change.gb
m3_scx_low_3_bits.gb
m3_window_timing.gb
m3_window_timing_wx_0.gb
m3_wx_4_change.gb
m3_wx_4_change_sprites.gb
m3_wx_5_change.gb
m3_wx_6_change.gb36797ad4cThis file is pinned to the selected release. Download the original to open it in your design tool.