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#include "GateBoyLib/GateBoySpriteFetcher.h"
#include "GateBoyLib/GateBoy.h"
#include "GateBoyLib/Gates.h"
//-----------------------------------------------------------------------------
void SpriteFetchCounter::reset() {
TOXE_SFETCH_S0p_evn.state = 0b00011011;
TULY_SFETCH_S1p_evn.state = 0b00011000;
TESE_SFETCH_S2p_evn.state = 0b00011011;
}
//-----------------------------------------------------------------------------
void SpriteFetchControl::reset() {
WUTY_SFETCH_DONE_TRIGp_odd.state = 0b00011000;
TEXY_SFETCHINGp_evn.state = 0b00011000;
TAKA_SFETCH_RUNNINGp_evn.state = 0b00011000;
SOBU_SFETCH_REQp_evn.state = 0b00011010;
SUDA_SFETCH_REQp_odd.state = 0b00011000;
TYFO_SFETCH_S0p_D1_odd.state = 0b00011001;
TOBU_SFETCH_S1p_D2_evn.state = 0b00011010;
VONU_SFETCH_S1p_D4_evn.state = 0b00011010;
SEBA_SFETCH_S1p_D5_odd.state = 0b00011000;
}
//-----------------------------------------------------------------------------
4d37dfcd0This file is pinned to the selected release. Download the original to open it in your design tool.