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package com.marginallyclever.convenience.helpers;
import com.jogamp.opengl.GL2;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
/**
* A collection of static functions to help with OpenGL.
* @author Dan Royer
* @since 7.30.0
*/
public class OpenGLHelper {
static public int drawAtopEverythingStart(GL2 gl2) {
IntBuffer depthFunc = IntBuffer.allocate(1);
gl2.glGetIntegerv(GL2.GL_DEPTH_FUNC, depthFunc);
gl2.glDepthFunc(GL2.GL_ALWAYS);
return depthFunc.get();
}
static public void drawAtopEverythingEnd(GL2 gl2, int previousState) {
gl2.glDepthFunc(previousState);
}
static public boolean disableLightingStart(GL2 gl2) {
boolean lightWasOn = gl2.glIsEnabled(GL2.GL_LIGHTING);
gl2.glDisable(GL2.GL_LIGHTING);
return lightWasOn;
}
static public void disableLightingEnd(GL2 gl2,boolean lightWasOn) {
if(lightWasOn) gl2.glEnable(GL2.GL_LIGHTING);
}
static public float setLineWidth(GL2 gl2,float newWidth) {
FloatBuffer lineWidth = FloatBuffer.allocate(1);
gl2.glGetFloatv(GL2.GL_LINE_WIDTH, lineWidth);
gl2.glLineWidth(newWidth);
return lineWidth.get(0);
}
static public double [] getCurrentColor(GL2 gl2) {
double [] rgba = new double[4];
gl2.glGetDoublev(GL2.GL_CURRENT_COLOR, rgba, 0);
return rgba;
}
}
b80678d95This file is pinned to the selected release. Download the original to open it in your design tool.