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package com.marginallyclever.makelangelo.turtle.turtlerenderer;
import com.jogamp.opengl.GL2;
import com.marginallyclever.makelangelo.Translator;
import com.marginallyclever.makelangelo.applicationsettings.GFXPreferences;
import com.marginallyclever.makelangelo.turtle.TurtleMove;
import java.awt.*;
/**
* Draw {@link com.marginallyclever.makelangelo.turtle.Turtle} with a new color every time the pen is lowered.
* This illustrates each "loop" of the drawing.
* @author Dan Royer
*/
public class SeparateLoopTurtleRenderer implements TurtleRenderer {
private GL2 gl2;
private Color colorTravel = Color.GREEN;
private final float[] lineWidthBuf = new float[1];
private boolean showPenUp = false;
private float penDiameter = 1;
private int moveCounter;
@Override
public void start(GL2 gl2) {
this.gl2=gl2;
showPenUp = GFXPreferences.getShowPenUp();
gl2.glGetFloatv(GL2.GL_LINE_WIDTH, lineWidthBuf, 0);
gl2.glLineWidth(penDiameter);
gl2.glBegin(GL2.GL_LINES);
moveCounter=0;
}
@Override
public void end() {
gl2.glEnd();
// restore pen diameter
gl2.glLineWidth(lineWidthBuf[0]);
}
private void setDrawColor() {
switch(moveCounter%7) {
case 0 -> gl2.glColor3d(1,0,0);
case 1 -> gl2.glColor3d(0,0.4,0);
case 2 -> gl2.glColor3d(0,0,1);
case 3 -> gl2.glColor3d(1,1,0);
case 4 -> gl2.glColor3d(1,0,1);
case 5 -> gl2.glColor3d(0,1,1);
case 6 -> gl2.glColor3d(0,0,0);
}
moveCounter++;
}
@Override
public void draw(TurtleMove p0, TurtleMove p1) {
gl2.glVertex2d(p0.x, p0.y);
gl2.glVertex2d(p1.x, p1.y);
}
@Override
public void travel(TurtleMove p0, TurtleMove p1) {
if(showPenUp) {
gl2.glColor3d(
colorTravel.getRed() / 255.0,
colorTravel.getGreen() / 255.0,
colorTravel.getBlue() / 255.0);
gl2.glVertex2d(p0.x, p0.y);
gl2.glVertex2d(p1.x, p1.y);
}
setDrawColor();
}
@Override
public void setPenDownColor(Color color) {}
@Override
public void setPenUpColor(Color color) {
colorTravel=(color);
}
@Override
public void setPenDiameter(double penDiameter) {
this.penDiameter =(float)penDiameter;
}
@Override
public String getTranslatedName() {
return Translator.get("SeparateLoopTurtleRenderer.name");
}
/**
* Reset any internal state to defaults. This makes sure rendering optimizations cleaned
* up when the turtle is changed.
*/
@Override
public void reset() {}
}
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