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/*
* LibrePCB - Professional EDA for everyone!
* Copyright (C) 2013 LibrePCB Developers, see AUTHORS.md for contributors.
* https://librepcb.org/
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*******************************************************************************
* Includes
******************************************************************************/
#include "projecteditor.h"
#include "../dialogs/filedialog.h"
#include "../undostack.h"
#include "boardeditor/boardeditor.h"
#include "circuit/editnetclassesdialog.h"
#include "orderpcbdialog.h"
#include "projectsettingsdialog.h"
#include "schematiceditor/schematiceditor.h"
#include <librepcb/core/application.h>
#include <librepcb/core/fileio/transactionalfilesystem.h>
#include <librepcb/core/project/project.h>
#include <librepcb/core/workspace/workspace.h>
#include <librepcb/core/workspace/workspacesettings.h>
#include <QtCore>
/*******************************************************************************
* Namespace
******************************************************************************/
namespace librepcb {
namespace editor {
/*******************************************************************************
* Constructors / Destructor
******************************************************************************/
ProjectEditor::ProjectEditor(Workspace& workspace, Project& project)
: QObject(nullptr),
mWorkspace(workspace),
mProject(project),
mUndoStack(nullptr),
mSchematicEditor(nullptr),
mBoardEditor(nullptr),
mLastAutosaveStateId(0) {
try {
mUndoStack = new UndoStack();
mLastAutosaveStateId = mUndoStack->getUniqueStateId();
// create the whole schematic/board editor GUI inclusive FSM and so on
mSchematicEditor = new SchematicEditor(*this, mProject);
mBoardEditor = new BoardEditor(*this, mProject);
} catch (...) {
// free the allocated memory in the reverse order of their allocation...
delete mBoardEditor;
mBoardEditor = nullptr;
delete mSchematicEditor;
mSchematicEditor = nullptr;
delete mUndoStack;
mUndoStack = nullptr;
throw; // ...and rethrow the exception
}
// setup the timer for automatic backups, if enabled in the settings
int intervalSecs =
mWorkspace.getSettings().projectAutosaveIntervalSeconds.get();
if ((intervalSecs > 0) && project.getDirectory().isWritable()) {
// autosaving is enabled --> start the timer
connect(&mAutoSaveTimer, &QTimer::timeout, this,
&ProjectEditor::autosaveProject);
mAutoSaveTimer.start(1000 * intervalSecs);
}
}
ProjectEditor::~ProjectEditor() noexcept {
// stop the autosave timer
mAutoSaveTimer.stop();
// abort all active commands!
mSchematicEditor->abortAllCommands();
mBoardEditor->abortAllCommands();
Q_ASSERT(!mUndoStack->isCommandGroupActive());
// delete all command objects in the undo stack (must be done before other
// important objects are deleted, as undo command objects can hold
// pointers/references to them!)
mUndoStack->clear();
// free the allocated memory in the reverse order of their allocation
delete mBoardEditor;
mBoardEditor = nullptr;
delete mSchematicEditor;
mSchematicEditor = nullptr;
delete mUndoStack;
mUndoStack = nullptr;
// emit "project editor closed" signal
emit projectEditorClosed();
}
/*******************************************************************************
* Getters
******************************************************************************/
const LengthUnit& ProjectEditor::getDefaultLengthUnit() const noexcept {
return mWorkspace.getSettings().defaultLengthUnit.get();
}
/*******************************************************************************
* General Methods
******************************************************************************/
void ProjectEditor::abortBlockingToolsInOtherEditors(QWidget* editor) noexcept {
if (mUndoStack->isCommandGroupActive()) {
if (mSchematicEditor && (editor != mSchematicEditor)) {
mSchematicEditor->abortAllCommands();
}
if (mBoardEditor && (editor != mBoardEditor)) {
mBoardEditor->abortAllCommands();
}
}
}
bool ProjectEditor::windowIsAboutToClose(QMainWindow& window) noexcept {
if (getCountOfVisibleEditorWindows() > 1) {
// this is not the last open window, so no problem to close it...
return true;
} else {
// the last open window (schematic editor, board editor, ...) is about to
// close.
// --> close the whole project
return closeAndDestroy(true, &window);
}
}
/*******************************************************************************
* Public Slots
******************************************************************************/
void ProjectEditor::showAllRequiredEditors() noexcept {
// show board editor if there is at least one board
if (!mProject.getBoards().isEmpty()) {
showBoardEditor();
}
// show schematic editor if there is at least one schematic
if (!mProject.getSchematics().isEmpty()) {
showSchematicEditor();
}
// if there aren't any boards or schematics, show the schematic editor anyway
if (getCountOfVisibleEditorWindows() < 1) {
showSchematicEditor();
}
// verify if at least one editor window is now visible
Q_ASSERT(getCountOfVisibleEditorWindows() > 0);
}
void ProjectEditor::showSchematicEditor() noexcept {
mSchematicEditor->show();
mSchematicEditor->raise();
mSchematicEditor->activateWindow();
}
void ProjectEditor::showBoardEditor() noexcept {
mBoardEditor->show();
mBoardEditor->raise();
mBoardEditor->activateWindow();
}
void ProjectEditor::execProjectSettingsDialog(QWidget* parent) noexcept {
ProjectSettingsDialog d(mProject.getSettings(), *mUndoStack, parent);
d.exec();
}
void ProjectEditor::execNetClassesEditorDialog(QWidget* parent) noexcept {
EditNetClassesDialog d(mProject.getCircuit(), *mUndoStack, parent);
d.exec();
}
void ProjectEditor::execLppzExportDialog(QWidget* parent) noexcept {
try {
FilePath defaultFp = mProject.getPath().getPathTo(
mProject.getFilepath().getBasename() % ".lppz");
QString filename = FileDialog::getSaveFileName(
parent, tr("Export project to *.lppz"), defaultFp.toStr(), "*.lppz");
if (filename.isEmpty()) return;
if (!filename.endsWith(".lppz")) filename.append(".lppz");
FilePath fp(filename);
qDebug().nospace() << "Export project to " << fp.toNative() << "...";
// Usually we save the project to the transactional file system (but not to
// the disk!) before exporting the *.lppz since the user probably expects
// that the current state of the project gets exported. However, if the
// file format is unstable (i.e. on development branches), this would lead
// in a *.lppz of an unstable file format, which is not really useful (most
// *.lppz readers will not support an unstable file format). Therefore we
// don't save the project on development branches. Note that unfortunately
// this doesn't work if there are any changes in the project and an autosave
// was already performed, but it is almost impossible to fix this issue :-(
if (qApp->isFileFormatStable()) {
mProject.save(); // can throw
}
// Export project to ZIP, but without the output directory since this can
// be quite large and usually does not make sense, especially since *.lppz
// files might even be stored in this directory as well because they are
// output files.
auto filter = [](const QString& filePath) {
return !filePath.startsWith("output/");
};
mProject.getDirectory().getFileSystem()->exportToZip(fp,
filter); // can throw
qDebug() << "Successfully exported project to *.lppz.";
} catch (const Exception& e) {
QMessageBox::critical(parent, tr("Error"), e.getMsg());
}
}
void ProjectEditor::execOrderPcbDialog(const Board* board,
QWidget* parent) noexcept {
auto callback = [this]() {
if (qApp->isFileFormatStable()) {
// See explanation in execLppzExportDialog().
mProject.save(); // can throw
}
// Export project to ZIP, but without the output directory since this can
// be quite large and does not make sense to upload to the API server.
auto filter = [](const QString& filePath) {
return !filePath.startsWith("output/");
};
return mProject.getDirectory().getFileSystem()->exportToZip(
filter); // can throw
};
OrderPcbDialog dialog(mWorkspace.getSettings(), callback,
board ? board->getRelativePath() : QString(), parent);
dialog.exec();
}
bool ProjectEditor::saveProject() noexcept {
try {
qDebug() << "Save project...";
mProject.save(); // can throw
mProject.getDirectory().getFileSystem()->save(); // can throw
mLastAutosaveStateId = mUndoStack->getUniqueStateId();
// saving was successful --> clean the undo stack
mUndoStack->setClean();
qDebug() << "Successfully saved project.";
return true;
} catch (Exception& exc) {
QMessageBox::critical(0, tr("Error while saving the project"),
exc.getMsg());
return false;
}
}
bool ProjectEditor::autosaveProject() noexcept {
// Do not save if there are no changes since the last (auto)save.
// Note: mUndoStack->isClean() must not be considered here since the undo
// stack might be reverted to clean state by undoing commands. In that case,
// the last autosave backup would be outdated and lead to unexpected state
// when restoring.
if (mUndoStack->getUniqueStateId() == mLastAutosaveStateId) {
return false;
}
if (mUndoStack->isCommandGroupActive()) {
// the user is executing a command at the moment, so we should not save now,
// try it a few seconds later instead...
QTimer::singleShot(10000, this, &ProjectEditor::autosaveProject);
return false;
}
try {
qDebug() << "Autosave project...";
mProject.save(); // can throw
mProject.getDirectory().getFileSystem()->autosave(); // can throw
mLastAutosaveStateId = mUndoStack->getUniqueStateId();
qDebug() << "Successfully autosaved project.";
return true;
} catch (Exception& exc) {
return false;
}
}
bool ProjectEditor::closeAndDestroy(bool askForSave,
QWidget* msgBoxParent) noexcept {
if (mUndoStack->isClean() || (!mProject.getDirectory().isWritable()) ||
(!askForSave)) {
// no unsaved changes or opened in read-only mode or don't save --> close
// project
deleteLater(); // this project object will be deleted later in the event
// loop
return true;
}
QMessageBox::StandardButton choice = QMessageBox::question(
msgBoxParent, tr("Save Project?"),
tr("You have unsaved changes in the project.\n"
"Do you want to save them before closing the project?"),
QMessageBox::Yes | QMessageBox::No | QMessageBox::Cancel,
QMessageBox::Yes);
switch (choice) {
case QMessageBox::Yes: // save and close project
if (saveProject()) {
deleteLater(); // this project object will be deleted later in the
// event loop
return true;
} else
return false;
case QMessageBox::No: // close project without saving
deleteLater(); // this project object will be deleted later in the event
// loop
return true;
default: // cancel, don't close the project
return false;
}
}
/*******************************************************************************
* Private Methods
******************************************************************************/
int ProjectEditor::getCountOfVisibleEditorWindows() const noexcept {
int count = 0;
if (mSchematicEditor->isVisible()) {
count++;
}
if (mBoardEditor->isVisible()) {
count++;
}
return count;
}
/*******************************************************************************
* End of File
******************************************************************************/
} // namespace editor
} // namespace librepcb