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/*
* LibrePCB - Professional EDA for everyone!
* Copyright (C) 2013 LibrePCB Developers, see AUTHORS.md for contributors.
* https://librepcb.org/
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef LIBREPCB_EDITOR_OPENGLSCENEBUILDER_H
#define LIBREPCB_EDITOR_OPENGLSCENEBUILDER_H
/*******************************************************************************
* Includes
******************************************************************************/
#include <librepcb/core/3d/scenedata3d.h>
#include <polyclipping/clipper.hpp>
#include <QtCore>
#include <memory>
/*******************************************************************************
* Namespace / Forward Declarations
******************************************************************************/
namespace librepcb {
namespace editor {
class OpenGlObject;
class OpenGlTriangleObject;
/*******************************************************************************
* Class OpenGlSceneBuilder
******************************************************************************/
/**
* @brief Asynchronously generates a 3D board scene for OpenGL rendering
*/
class OpenGlSceneBuilder final : public QObject {
Q_OBJECT
public:
// Types
typedef std::tuple<qreal, qreal, qreal> Color;
typedef QMap<Color, QVector<QVector3D>> StepModel;
// Constructors / Destructor
OpenGlSceneBuilder(QObject* parent = nullptr) noexcept;
OpenGlSceneBuilder(const OpenGlSceneBuilder& other) = delete;
~OpenGlSceneBuilder() noexcept;
// General Methods
/**
* @brief Start building scene asynchronously
*/
void start(std::shared_ptr<SceneData3D> data) noexcept;
/**
* @brief Check if there is currently a build in progress
*
* @retval true Build in progress.
* @retval false Idle.
*/
bool isBusy() const noexcept;
/**
* @brief Wait (block) until the build is finished
*/
void waitForFinished() noexcept;
/**
* @brief Cancel the build
*/
void cancel() noexcept;
// Operator Overloadings
OpenGlSceneBuilder& operator=(const OpenGlSceneBuilder& rhs) = delete;
signals:
void started();
void finished();
void objectAdded(std::shared_ptr<librepcb::editor::OpenGlObject> obj);
void objectRemoved(std::shared_ptr<librepcb::editor::OpenGlObject> obj);
void objectUpdated(std::shared_ptr<librepcb::editor::OpenGlObject> obj);
private: // Methods
void run(std::shared_ptr<SceneData3D> data) noexcept;
ClipperLib::Paths getPaths(const std::shared_ptr<SceneData3D>& data,
const QStringList layers) const;
QVector<QVector3D> extrude(const ClipperLib::Paths& paths, qreal z,
qreal height, qreal scaleFactor, bool faces = true,
bool edges = true, bool closed = true) const;
static QVector<QVector3D> tesselate(const ClipperLib::Path& path, qreal z,
qreal scaleFactor);
void publishTriangleData(const QString& id, const QColor& color,
const QVector<QVector3D>& triangles);
void publishDevice(const SceneData3D::DeviceData& obj,
const QByteArray& stepContent, qreal z, qreal scaleFactor,
qreal alpha);
private: // Data
const PositiveLength mMaxArcTolerance;
QFuture<void> mFuture;
bool mAbort;
// Thread data.
QHash<QString, std::shared_ptr<OpenGlTriangleObject>> mBoardObjects;
QHash<Uuid, QMap<Color, std::shared_ptr<OpenGlTriangleObject>>> mDevices;
QHash<QByteArray, StepModel> mStepModels; ///< Cache
};
/*******************************************************************************
* End of File
******************************************************************************/
} // namespace editor
} // namespace librepcb
#endif