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/*
* LibrePCB - Professional EDA for everyone!
* Copyright (C) 2013 LibrePCB Developers, see AUTHORS.md for contributors.
* https://librepcb.org/
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*******************************************************************************
* Includes
******************************************************************************/
#include "board3dtab.h"
#include "../../3d/openglscenebuilder.h"
#include "../../3d/slintopenglview.h"
#include "../../guiapplication.h"
#include "../../undostack.h"
#include "../../utils/slinthelpers.h"
#include "../../utils/uihelpers.h"
#include "../projecteditor.h"
#include "boardeditor.h"
#include <librepcb/core/project/board/board.h>
#include <librepcb/core/project/board/boardplanefragmentsbuilder.h>
#include <librepcb/core/project/circuit/circuit.h>
#include <librepcb/core/project/project.h>
#include <librepcb/core/workspace/colorrole.h>
#include <librepcb/core/workspace/workspace.h>
#include <librepcb/core/workspace/workspacesettings.h>
#include <QtCore>
#include <QtWidgets>
/*******************************************************************************
* Namespace
******************************************************************************/
namespace librepcb {
namespace editor {
/*******************************************************************************
* Constructors / Destructor
******************************************************************************/
Board3dTab::Board3dTab(GuiApplication& app, BoardEditor& editor,
QObject* parent) noexcept
: WindowTab(app, parent),
onDerivedUiDataChanged(*this),
mProjectEditor(editor.getProjectEditor()),
mProject(mProjectEditor.getProject()),
mBoardEditor(editor),
mBoard(mBoardEditor.getBoard()),
mProjection(new OpenGlProjection()),
mTimestampOfLastSceneRebuild(0),
mFrameIndex(0) {
Q_ASSERT(&mBoard.getProject() == &mProject);
// Connect board editor.
connect(&mBoardEditor, &BoardEditor::uiIndexChanged, this,
[this]() { onDerivedUiDataChanged.notify(); });
connect(&mBoardEditor, &BoardEditor::planesRebuildStatusChanged, this,
[this]() { onDerivedUiDataChanged.notify(); });
connect(&mBoardEditor, &BoardEditor::planesUpdated, this,
&Board3dTab::scheduleSceneRebuild);
connect(&mBoardEditor, &BoardEditor::aboutToBeDestroyed, this,
&Board3dTab::closeEnforced);
// Connect project editor.
connect(&mProjectEditor, &ProjectEditor::uiIndexChanged, this,
[this]() { onDerivedUiDataChanged.notify(); });
// Connect undo stack.
connect(&mProjectEditor.getUndoStack(), &UndoStack::stateModified, this,
[this]() {
if (!mProjectEditor.getUndoStack().isCommandGroupActive()) {
scheduleSceneRebuild();
}
onUiDataChanged.notify();
});
connect(&mProjectEditor, &ProjectEditor::manualModificationsMade, this,
[this]() { onUiDataChanged.notify(); });
// Apply theme whenever it has been modified.
connect(&mApp.getWorkspace().getSettings().view3dColorSchemes,
&WorkspaceSettingsItem_ColorSchemes::edited, this,
&Board3dTab::applyWorkspaceSettings);
}
Board3dTab::~Board3dTab() noexcept {
deactivate();
}
/*******************************************************************************
* General Methods
******************************************************************************/
int Board3dTab::getProjectIndex() const noexcept {
return mProjectEditor.getUiIndex();
}
int Board3dTab::getProjectObjectIndex() const noexcept {
return mProject.getBoardIndex(mBoard);
}
ui::TabData Board3dTab::getUiData() const noexcept {
ui::TabFeatures features = {};
features.save = toFs(mProject.getDirectory().isWritable());
features.undo = toFs(mProjectEditor.getUndoStack().canUndo());
features.redo = toFs(mProjectEditor.getUndoStack().canRedo());
features.zoom = toFs(true);
return ui::TabData{
ui::TabType::Board3d, // Type
q2s(*mBoard.getName()), // Title
features, // Features
!mProject.getDirectory().isWritable(), // Read-only
mProjectEditor.hasUnsavedChanges(), // Unsaved changes
q2s(mProjectEditor.getUndoStack().getUndoCmdText()), // Undo text
q2s(mProjectEditor.getUndoStack().getRedoCmdText()), // Redo text
slint::SharedString(), // Find term
nullptr, // Find suggestions
nullptr, // Layers
};
}
ui::Board3dTabData Board3dTab::getDerivedUiData() const noexcept {
const ColorScheme& scheme =
mApp.getWorkspace().getSettings().view3dColorSchemes.getActive();
const auto background = scheme.getColors(ColorRole::board3dBackground());
const bool refreshing = mBoardEditor.isRebuildingPlanes() ||
(mSceneBuilder && mSceneBuilder->isBusy());
QStringList errors = mSceneBuilderErrors;
if (mView) errors += mView->getOpenGlErrors();
return ui::Board3dTabData{
mProjectEditor.getUiIndex(), // Project index
mBoardEditor.getUiIndex(), // Board index
q2s(background.primary), // Background color
q2s(background.secondary), // Foreground color
q2s((mView && mView->isPanning()) ? Qt::ClosedHandCursor
: Qt::ArrowCursor), // Cursor
mAlpha.value(OpenGlObject::Type::SolderResist, 1), // Solder resist alpha
mAlpha.value(OpenGlObject::Type::Silkscreen, 1), // Silkscreen alpha
mAlpha.value(OpenGlObject::Type::SolderPaste, 1), // Solder paste alpha
mAlpha.value(OpenGlObject::Type::Device, 1),
refreshing, // Refreshing
q2s(errors.join("\n\n")), // Error
mFrameIndex, // Frame index
};
}
void Board3dTab::setDerivedUiData(const ui::Board3dTabData& data) noexcept {
mAlpha[OpenGlObject::Type::SolderResist] =
qBound(0.0f, data.solderresist_alpha, 1.0f);
mAlpha[OpenGlObject::Type::Silkscreen] =
qBound(0.0f, data.silkscreen_alpha, 1.0f);
mAlpha[OpenGlObject::Type::SolderPaste] =
qBound(0.0f, data.solderpaste_alpha, 1.0f);
mAlpha[OpenGlObject::Type::Device] = qBound(0.0f, data.devices_alpha, 1.0f);
if (mView) {
mView->setAlpha(mAlpha);
}
requestRepaint();
}
void Board3dTab::activate() noexcept {
if (!mView) {
mView.reset(new SlintOpenGlView(*mProjection));
mView->setAlpha(mAlpha);
connect(mView.get(), &SlintOpenGlView::stateChanged, this,
[this]() { onDerivedUiDataChanged.notify(); });
connect(mView.get(), &SlintOpenGlView::contentChanged, this,
&Board3dTab::requestRepaint);
}
if (!mSceneBuilder) {
mSceneBuilder.reset(new OpenGlSceneBuilder(this));
connect(mSceneBuilder.get(), &OpenGlSceneBuilder::objectAdded, mView.get(),
&SlintOpenGlView::addObject);
connect(mSceneBuilder.get(), &OpenGlSceneBuilder::objectRemoved,
mView.get(), &SlintOpenGlView::removeObject);
connect(mSceneBuilder.get(), &OpenGlSceneBuilder::finished, this,
[this](QStringList errors) {
mSceneBuilderErrors = errors;
mTimestampOfLastSceneRebuild =
QDateTime::currentMSecsSinceEpoch();
onDerivedUiDataChanged.notify();
});
}
// Setup timer for automatic scene rebuild.
mSceneRebuildTimer.reset(new QTimer(this));
mSceneRebuildTimer->setInterval(150);
connect(mSceneRebuildTimer.get(), &QTimer::timeout, this,
&Board3dTab::sceneRebuildTimerTimeout);
scheduleSceneRebuild();
applyWorkspaceSettings();
mBoardEditor.registerActiveTab(this);
requestRepaint();
}
void Board3dTab::deactivate() noexcept {
if (mView) {
*mProjection = mView->getProjection();
mAlpha = mView->getAlpha();
}
mSceneRebuildTimer.reset();
mBoardEditor.unregisterActiveTab(this);
// We could reset the view here to release memory. But it leads to a (possibly
// expensive/slow) scene rebuild when switching to this tab again, which is
// a bit annoying. In future we may implement some memory management which
// releases the OpenGL view when many tabs are opened or when this tab is
// not shown for a long time.
// mSceneBuilder.reset();
// mView.reset();
}
void Board3dTab::trigger(ui::TabAction a) noexcept {
switch (a) {
case ui::TabAction::BillOfMaterials: {
mProjectEditor.execBomReviewDialog(&mBoard);
break;
}
case ui::TabAction::Save: {
mProjectEditor.saveProject();
break;
}
case ui::TabAction::Undo: {
mProjectEditor.undo();
break;
}
case ui::TabAction::Redo: {
mProjectEditor.redo();
break;
}
case ui::TabAction::ZoomIn: {
if (mView) mView->zoomIn();
break;
}
case ui::TabAction::ZoomOut: {
if (mView) mView->zoomOut();
break;
}
case ui::TabAction::ZoomFit: {
if (mView) mView->zoomAll();
break;
}
default: {
WindowTab::trigger(a);
break;
}
}
}
slint::Image Board3dTab::renderScene(float width, float height,
int scene) noexcept {
Q_UNUSED(scene);
if (mView) {
return mView->render(width, height);
}
return slint::Image();
}
bool Board3dTab::processScenePointerEvent(
const QPointF& pos, slint::private_api::PointerEvent e) noexcept {
return mView ? mView->pointerEvent(pos, e) : false;
}
bool Board3dTab::processSceneScrolled(
const QPointF& pos, slint::private_api::PointerScrollEvent e) noexcept {
return mView ? mView->scrollEvent(pos, e) : false;
}
/*******************************************************************************
* Private Methods
******************************************************************************/
void Board3dTab::scheduleSceneRebuild() noexcept {
if (mSceneRebuildTimer) mSceneRebuildTimer->start();
}
void Board3dTab::sceneRebuildTimerTimeout() noexcept {
if ((!mView) || (!mSceneBuilder) || mSceneBuilder->isBusy()) {
return;
}
if (mProjectEditor.getUndoStack().isCommandGroupActive() ||
mBoardEditor.isRebuildingPlanes()) {
return;
}
const qint64 pauseMs =
QDateTime::currentMSecsSinceEpoch() - mTimestampOfLastSceneRebuild;
if (pauseMs < 1000) {
return;
}
if (mSceneRebuildTimer) {
mSceneRebuildTimer->stop();
}
auto av = mProject.getCircuit().getAssemblyVariants().value(0);
mSceneBuilder->start(mBoard.buildScene3D(
av ? std::make_optional(av->getUuid()) : std::nullopt));
onUiDataChanged.notify();
}
void Board3dTab::applyWorkspaceSettings() noexcept {
const ColorScheme& scheme =
mApp.getWorkspace().getSettings().view3dColorSchemes.getActive();
if (mView) {
const auto background = scheme.getColors(ColorRole::board3dBackground());
mView->setBackgroundColor(background.primary);
}
onDerivedUiDataChanged.notify();
}
void Board3dTab::requestRepaint() noexcept {
++mFrameIndex;
onDerivedUiDataChanged.notify();
}
/*******************************************************************************
* End of File
******************************************************************************/
} // namespace editor
} // namespace librepcb