Loading files
This file is pinned to the selected release. Download the original to open it in your design tool.
a7147d491This file is pinned to the selected release. Download the original to open it in your design tool.
/*
* LibrePCB - Professional EDA for everyone!
* Copyright (C) 2013 LibrePCB Developers, see AUTHORS.md for contributors.
* https://librepcb.org/
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*******************************************************************************
* Includes
******************************************************************************/
#include "packageeditorstate.h"
#include <librepcb/core/types/layer.h>
#include <QtCore>
/*******************************************************************************
* Namespace
******************************************************************************/
namespace librepcb {
namespace editor {
/*******************************************************************************
* Constructors / Destructor
******************************************************************************/
PackageEditorState::PackageEditorState(Context& context) noexcept
: QObject(nullptr), mContext(context), mAdapter(mContext.adapter) {
}
PackageEditorState::~PackageEditorState() noexcept {
}
/*******************************************************************************
* Protected Methods
******************************************************************************/
GraphicsScene* PackageEditorState::getGraphicsScene() noexcept {
return mAdapter.fsmGetGraphicsScene();
}
PositiveLength PackageEditorState::getGridInterval() const noexcept {
return mAdapter.fsmGetGridInterval();
}
const LengthUnit& PackageEditorState::getLengthUnit() const noexcept {
return mContext.lengthUnit;
}
QWidget* PackageEditorState::parentWidget() noexcept {
return mAdapter.fsmGetParentWidget();
}
const QSet<const Layer*>& PackageEditorState::getAllowedTextLayers() noexcept {
static const QSet<const Layer*> layers = {
&Layer::boardSheetFrames(),
&Layer::boardOutlines(),
&Layer::boardCutouts(),
&Layer::boardPlatedCutouts(),
&Layer::boardMeasures(),
&Layer::boardAlignment(),
&Layer::boardDocumentation(),
&Layer::boardComments(),
&Layer::boardGuide(),
&Layer::topLegend(),
// &Layer::topHiddenGrabAreas(), -> makes no sense for texts
&Layer::topDocumentation(),
&Layer::topNames(),
&Layer::topValues(),
&Layer::topCopper(),
&Layer::topCourtyard(),
&Layer::topGlue(),
&Layer::topSolderPaste(),
&Layer::topStopMask(),
&Layer::botLegend(),
// &Layer::botHiddenGrabAreas(), -> makes no sense for texts
&Layer::botDocumentation(),
&Layer::botNames(),
&Layer::botValues(),
&Layer::botCopper(),
&Layer::botCourtyard(),
&Layer::botGlue(),
&Layer::botSolderPaste(),
&Layer::botStopMask(),
};
return layers;
}
const QSet<const Layer*>&
PackageEditorState::getAllowedCircleAndPolygonLayers() noexcept {
static const QSet<const Layer*> layers = {
&Layer::boardSheetFrames(),
&Layer::boardOutlines(),
&Layer::boardCutouts(),
&Layer::boardPlatedCutouts(),
&Layer::boardMeasures(),
&Layer::boardAlignment(),
&Layer::boardDocumentation(),
&Layer::boardComments(),
&Layer::boardGuide(),
&Layer::topLegend(),
&Layer::topHiddenGrabAreas(),
&Layer::topDocumentation(),
&Layer::topPackageOutlines(),
&Layer::topNames(),
&Layer::topValues(),
&Layer::topCopper(),
&Layer::topCourtyard(),
&Layer::topGlue(),
&Layer::topSolderPaste(),
&Layer::topStopMask(),
&Layer::botLegend(),
&Layer::botHiddenGrabAreas(),
&Layer::botDocumentation(),
&Layer::botPackageOutlines(),
&Layer::botNames(),
&Layer::botValues(),
&Layer::botCopper(),
&Layer::botCourtyard(),
&Layer::botGlue(),
&Layer::botSolderPaste(),
&Layer::botStopMask(),
};
return layers;
}
/*******************************************************************************
* End of File
******************************************************************************/
} // namespace editor
} // namespace librepcb