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/*
* LibrePCB - Professional EDA for everyone!
* Copyright (C) 2013 LibrePCB Developers, see AUTHORS.md for contributors.
* https://librepcb.org/
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*******************************************************************************
* Includes
******************************************************************************/
#include "primitivezonegraphicsitem.h"
#include "graphicslayerlist.h"
#include "primitivepathgraphicsitem.h"
#include <librepcb/core/geometry/path.h>
#include <librepcb/core/utils/toolbox.h>
#include <librepcb/core/workspace/colorrole.h>
#include <QtCore>
#include <QtWidgets>
/*******************************************************************************
* Namespace
******************************************************************************/
namespace librepcb {
namespace editor {
/*******************************************************************************
* Constructors / Destructor
******************************************************************************/
PrimitiveZoneGraphicsItem::PrimitiveZoneGraphicsItem(
const GraphicsLayerList& layers, QGraphicsItem* parent) noexcept
: QGraphicsItem(parent),
mLayers(layers),
mOutline(),
mEditable(false),
mLayer(layers.get(ColorRole::boardZones())),
mState(GraphicsLayer::State::Enabled),
mBoundingRectMarginPx(0),
mVertexHandleRadiusPx(0),
mVertexHandles(),
mOnLayerEditedSlot(*this, &PrimitiveZoneGraphicsItem::layerEdited) {
setFlag(QGraphicsItem::ItemIsSelectable, true);
setZValue(-1);
updateBoundingRectAndShape();
updateVisibility();
if (mLayer) {
mLayer->onEdited.attach(mOnLayerEditedSlot);
}
}
PrimitiveZoneGraphicsItem::~PrimitiveZoneGraphicsItem() noexcept {
}
/*******************************************************************************
* Getters
******************************************************************************/
int PrimitiveZoneGraphicsItem::getLineIndexAtPosition(
const Point& pos) const noexcept {
// We build temporary PrimitivePathGraphicsItem objects for each segment of
// the zone and check if the specified position is located within the shape
// of one of these graphics items. This is quite ugly, but was easy to
// implement and seems to work nicely... ;-)
const UnsignedLength width(Length::fromPx(mVertexHandleRadiusPx * 2));
const Path outline = mOutline.toClosedPath();
for (int i = 1; i < outline.getVertices().count(); ++i) {
Path path;
path.addVertex(outline.getVertices()[i - 1]);
path.addVertex(outline.getVertices()[i]);
PrimitivePathGraphicsItem item(
const_cast<PrimitiveZoneGraphicsItem*>(this));
item.setPath(path.toQPainterPathPx());
item.setLineWidth(width);
item.setLineLayer(mLayer);
if (item.shape().contains(item.mapFromScene(pos.toPxQPointF()))) {
return i;
}
}
return -1;
}
QVector<int> PrimitiveZoneGraphicsItem::getVertexIndicesAtPosition(
const Point& pos) const noexcept {
QMultiMap<Length, int> indices;
for (int i = 0; i < mOutline.getVertices().count(); ++i) {
const Length distance =
*(mOutline.getVertices().at(i).getPos() - pos).getLength();
if (distance.toPx() <= mVertexHandleRadiusPx) {
indices.insert(distance, i);
}
}
return indices.values(indices.uniqueKeys().value(0)).toVector();
}
/*******************************************************************************
* Setters
******************************************************************************/
void PrimitiveZoneGraphicsItem::setPosition(const Point& pos) noexcept {
QGraphicsItem::setPos(pos.toPxQPointF());
}
void PrimitiveZoneGraphicsItem::setRotation(const Angle& rot) noexcept {
QGraphicsItem::setRotation(-rot.toDeg());
}
void PrimitiveZoneGraphicsItem::setAllLayers(
const QSet<const Layer*>& layers) noexcept {
foreach (auto layer, mAllGraphicsLayers) {
layer->onEdited.detach(mOnLayerEditedSlot);
}
mAllGraphicsLayers.clear();
foreach (const Layer* layer, layers) {
if (auto graphicsLayer = mLayers.get(*layer)) {
mAllGraphicsLayers.append(graphicsLayer);
graphicsLayer->onEdited.attach(mOnLayerEditedSlot);
}
}
updateVisibility();
}
void PrimitiveZoneGraphicsItem::setEnabledLayers(
const QSet<const Layer*>& layers) noexcept {
QVector<std::shared_ptr<const GraphicsLayer>> graphicsLayers;
foreach (const Layer* layer, layers) {
if (auto graphicsLayer = mLayers.get(*layer)) {
graphicsLayers.append(graphicsLayer);
} else if (!layer) {
graphicsLayers.append(nullptr);
}
}
if (graphicsLayers != mEnabledGraphicsLayers) {
mEnabledGraphicsLayers = graphicsLayers;
updateVisibility();
}
}
void PrimitiveZoneGraphicsItem::setOutline(const Path& path) noexcept {
if (path == mOutline) {
return;
}
mOutline = path;
mVertexHandles.clear();
const int count = mOutline.getVertices().count();
for (int i = 0; i < count; ++i) {
const Point p = mOutline.getVertices().at(i).getPos();
Length maxRadius(10000000);
for (int k = 0; k < count; ++k) {
Length radius =
(p - mOutline.getVertices().at(k).getPos()).getLength() / 2;
if ((radius > 0) && (radius < maxRadius)) {
maxRadius = radius;
}
}
mVertexHandles.append(VertexHandle{p, maxRadius.toPx()});
}
mPainterPath = path.toClosedPath().toQPainterPathPx();
updateBoundingRectAndShape();
updateBoundingRectMargin();
}
void PrimitiveZoneGraphicsItem::setEditable(bool editable) noexcept {
mEditable = editable;
updateBoundingRectMargin();
}
void PrimitiveZoneGraphicsItem::setState(GraphicsLayer::State state) noexcept {
mState = state;
update();
}
/*******************************************************************************
* Inherited from QGraphicsItem
******************************************************************************/
QVariant PrimitiveZoneGraphicsItem::itemChange(GraphicsItemChange change,
const QVariant& value) noexcept {
if (change == ItemSelectedHasChanged) {
updateBoundingRectMargin();
}
return QGraphicsItem::itemChange(change, value);
}
QPainterPath PrimitiveZoneGraphicsItem::shape() const noexcept {
return isVisible() ? mShape : QPainterPath();
}
void PrimitiveZoneGraphicsItem::paint(QPainter* painter,
const QStyleOptionGraphicsItem* option,
QWidget* widget) noexcept {
Q_UNUSED(widget);
const bool selected = option->state.testFlag(QStyle::State_Selected);
const qreal lod =
option->levelOfDetailFromTransform(painter->worldTransform());
GraphicsLayer::State state = mState;
if (selected) {
state = GraphicsLayer::State::Highlighted;
}
// Draw outline & fill.
painter->setPen(getPen(state));
painter->setBrush(getBrush(state));
painter->drawPath(mPainterPath);
// Draw vertex handles, if editable and selected.
if (mEditable && selected && mLayer) {
const qreal radius = 20 / lod;
mVertexHandleRadiusPx = std::min(radius, mBoundingRectMarginPx);
QColor color = mLayer->getColor(state);
color.setAlpha(color.alpha() / 3);
painter->setBrush(Qt::NoBrush);
for (int i = 0; i < mVertexHandles.count(); ++i) {
const QPointF p = mVertexHandles.at(i).pos.toPxQPointF();
const qreal glowRadius =
std::min(radius, mVertexHandles.at(i).maxGlowRadiusPx * 1.5);
QRadialGradient gradient(p, glowRadius);
gradient.setColorAt(0, color);
gradient.setColorAt(0.5, color);
gradient.setColorAt(1, Qt::transparent);
painter->setPen(QPen(QBrush(gradient), glowRadius * 2));
painter->drawPoint(p);
}
}
}
/*******************************************************************************
* Private Methods
******************************************************************************/
void PrimitiveZoneGraphicsItem::layerEdited(
const GraphicsLayer& layer, GraphicsLayer::Event event) noexcept {
Q_UNUSED(layer);
switch (event) {
case GraphicsLayer::Event::ColorChanged:
case GraphicsLayer::Event::HighlightColorChanged:
update();
break;
case GraphicsLayer::Event::VisibleChanged:
case GraphicsLayer::Event::EnabledChanged:
updateVisibility();
update();
break;
default:
qWarning() << "Unhandled switch-case in "
"PrimitiveZoneGraphicsItem::layerEdited():"
<< static_cast<int>(event);
break;
}
}
void PrimitiveZoneGraphicsItem::updateBoundingRectAndShape() noexcept {
prepareGeometryChange();
mShape =
Toolbox::shapeFromPath(mPainterPath, getPen(mState), getBrush(mState));
mBoundingRect = mPainterPath.boundingRect();
update();
}
void PrimitiveZoneGraphicsItem::updateBoundingRectMargin() noexcept {
// Increase bounding rect by the maximum allowed vertex handle size if
// the polygon is selected and editable, to include the vertex handles.
// Otherwise remove the margin to avoid too much margin around the whole
// graphics scene (e.g. leading to wrong zoom-all or graphics export scaling).
prepareGeometryChange();
mBoundingRectMarginPx = 0;
if (mEditable && isSelected()) {
foreach (const VertexHandle& handle, mVertexHandles) {
mBoundingRectMarginPx =
std::max(handle.maxGlowRadiusPx, mBoundingRectMarginPx);
}
}
}
void PrimitiveZoneGraphicsItem::updateVisibility() noexcept {
bool visible = false;
if (mLayer && mLayer->isVisible()) {
bool anyCopperLayerVisible = false;
bool anyZoneLayerVisible = false;
foreach (auto graphicsLayer, mAllGraphicsLayers) {
if (graphicsLayer->isVisible()) {
anyCopperLayerVisible = true;
if (mEnabledGraphicsLayers.contains(graphicsLayer)) {
anyZoneLayerVisible = true;
break;
}
}
}
visible = anyZoneLayerVisible || (!anyCopperLayerVisible);
}
setVisible(visible);
}
QPen PrimitiveZoneGraphicsItem::getPen(
GraphicsLayer::State state) const noexcept {
if (mLayer && mLayer->isVisible()) {
QColor color = mLayer->getColor(state);
if (state != GraphicsLayer::State::Disabled) {
color.setAlpha(255);
}
return QPen(color, 0, Qt::SolidLine);
} else {
return Qt::NoPen;
}
}
QBrush PrimitiveZoneGraphicsItem::getBrush(
GraphicsLayer::State state) const noexcept {
if (mLayer && mLayer->isVisible()) {
return QBrush(mLayer->getColor(state), Qt::SolidPattern);
} else {
return Qt::NoBrush;
}
}
/*******************************************************************************
* End of File
******************************************************************************/
} // namespace editor
} // namespace librepcb