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/*
* LibrePCB - Professional EDA for everyone!
* Copyright (C) 2013 LibrePCB Developers, see AUTHORS.md for contributors.
* https://librepcb.org/
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*******************************************************************************
* Includes
******************************************************************************/
#include "boardlayersdock.h"
#include "boardeditor.h"
#include "ui_boardlayersdock.h"
#include <librepcb/core/project/board/board.h>
#include <librepcb/core/project/board/boardlayerstack.h>
#include <QtCore>
#include <QtWidgets>
/*******************************************************************************
* Namespace
******************************************************************************/
namespace librepcb {
namespace editor {
/*******************************************************************************
* Constructors / Destructor
******************************************************************************/
BoardLayersDock::BoardLayersDock(BoardEditor& editor) noexcept
: QDockWidget(nullptr),
mUi(new Ui::BoardLayersDock),
mBoardEditor(editor),
mActiveBoard(nullptr) {
mUi->setupUi(this);
}
BoardLayersDock::~BoardLayersDock() noexcept {
}
/*******************************************************************************
* Setters
******************************************************************************/
void BoardLayersDock::setActiveBoard(Board* board) {
if (mActiveBoard) {
disconnect(mActiveBoardConnection);
}
mActiveBoard = board;
if (mActiveBoard) {
mActiveBoardConnection = connect(mActiveBoard, &Board::attributesChanged,
this, &BoardLayersDock::updateListWidget);
}
updateListWidget();
}
/*******************************************************************************
* Private Slots
******************************************************************************/
void BoardLayersDock::on_listWidget_itemChanged(QListWidgetItem* item) {
if (!mActiveBoard) return;
QString layerName = item->data(Qt::UserRole).toString();
GraphicsLayer* layer = mActiveBoard->getLayerStack().getLayer(layerName);
if (!layer) return;
layer->setVisible(item->checkState() == Qt::Checked);
}
void BoardLayersDock::on_btnTop_clicked() {
QList<QString> layers = getCommonLayers();
layers.append(getTopLayers());
setVisibleLayers(layers);
}
void BoardLayersDock::on_btnBottom_clicked() {
QList<QString> layers = getCommonLayers();
layers.append(getBottomLayers());
setVisibleLayers(layers);
}
void BoardLayersDock::on_btnTopBottom_clicked() {
QList<QString> layers = getCommonLayers();
layers.append(getTopLayers());
layers.append(getBottomLayers());
setVisibleLayers(layers);
}
void BoardLayersDock::on_btnAll_clicked() {
QList<QString> layers = getAllLayers();
setVisibleLayers(layers);
}
void BoardLayersDock::on_btnNone_clicked() {
QList<QString> layers;
setVisibleLayers(layers);
}
/*******************************************************************************
* Private Methods
******************************************************************************/
void BoardLayersDock::updateListWidget() noexcept {
if (!mActiveBoard) {
mUi->listWidget->clear();
return;
}
QList<QString> layerNames = getAllLayers();
mUi->listWidget->setUpdatesEnabled(false);
mUi->listWidget->blockSignals(true);
bool simpleUpdate = (mUi->listWidget->count() == layerNames.count());
if (!simpleUpdate) {
mUi->listWidget->clear();
}
for (int i = 0; i < layerNames.count(); i++) {
QString layerName = layerNames.at(i);
GraphicsLayer* layer = mActiveBoard->getLayerStack().getLayer(layerName);
Q_ASSERT(layer);
QListWidgetItem* item = nullptr;
if (simpleUpdate) {
item = mUi->listWidget->item(i);
Q_ASSERT(item);
} else {
item = new QListWidgetItem(layer->getNameTr());
}
item->setData(Qt::UserRole, layerName);
item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
item->setCheckState(layer->getVisible() ? Qt::Checked : Qt::Unchecked);
QColor color = layer->getColor(false);
color.setAlphaF(color.alphaF() * 0.3);
item->setBackground(color);
// still add, but hide disabled layers because of the condition above:
// "mUi->listWidget->count() == layerNames.count()"
item->setHidden(!layer->isEnabled());
if (!simpleUpdate) {
mUi->listWidget->addItem(item);
}
}
mUi->listWidget->blockSignals(false);
mUi->listWidget->setUpdatesEnabled(true);
}
void BoardLayersDock::setVisibleLayers(const QList<QString>& layers) noexcept {
if (!mActiveBoard) return;
foreach (auto& layer, mActiveBoard->getLayerStack().getAllLayers()) {
layer->setVisible(layers.contains(layer->getName()));
}
}
QList<QString> BoardLayersDock::getCommonLayers() const noexcept {
QList<QString> layers;
// layers.append(GraphicsLayer::sBoardBackground));
// layers.append(GraphicsLayer::sBoardErcAirWires));
layers.append(GraphicsLayer::sBoardOutlines);
layers.append(GraphicsLayer::sBoardDrillsNpth);
layers.append(GraphicsLayer::sBoardViasTht);
layers.append(GraphicsLayer::sBoardPadsTht);
layers.append(GraphicsLayer::sBoardAirWires);
return layers;
}
QList<QString> BoardLayersDock::getTopLayers() const noexcept {
QList<QString> layers;
layers.append(GraphicsLayer::sTopPlacement);
layers.append(GraphicsLayer::sTopReferences);
layers.append(GraphicsLayer::sTopGrabAreas);
// layers.append(GraphicsLayer::sTopTestPoints);
layers.append(GraphicsLayer::sTopNames);
layers.append(GraphicsLayer::sTopValues);
// layers.append(GraphicsLayer::sTopCourtyard);
layers.append(GraphicsLayer::sTopDocumentation);
layers.append(GraphicsLayer::sTopCopper);
return layers;
}
QList<QString> BoardLayersDock::getBottomLayers() const noexcept {
QList<QString> layers;
layers.append(GraphicsLayer::sBotPlacement);
layers.append(GraphicsLayer::sBotReferences);
layers.append(GraphicsLayer::sBotGrabAreas);
// layers.append(GraphicsLayer::sBotTestPoints);
layers.append(GraphicsLayer::sBotNames);
layers.append(GraphicsLayer::sBotValues);
// layers.append(GraphicsLayer::sBotCourtyard);
layers.append(GraphicsLayer::sBotDocumentation);
layers.append(GraphicsLayer::sBotCopper);
return layers;
}
QList<QString> BoardLayersDock::getAllLayers() const noexcept {
QList<QString> layers;
foreach (auto& layer, mActiveBoard->getLayerStack().getAllLayers()) {
layers.append(layer->getName());
}
return layers;
}
/*******************************************************************************
* End of File
******************************************************************************/
} // namespace editor
} // namespace librepcb
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