Loading files
/*
* LibrePCB - Professional EDA for everyone!
* Copyright (C) 2013 LibrePCB Developers, see AUTHORS.md for contributors.
* https://librepcb.org/
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef LIBREPCB_EDITOR_BOARD3DTAB_H
#define LIBREPCB_EDITOR_BOARD3DTAB_H
/*******************************************************************************
* Includes
******************************************************************************/
#include "../../3d/openglobject.h"
#include "windowtab.h"
#include <QtCore>
/*******************************************************************************
* Namespace / Forward Declarations
******************************************************************************/
namespace librepcb {
class Board;
class Project;
namespace editor {
class BoardEditor;
class GuiApplication;
class OpenGlSceneBuilder;
class ProjectEditor;
class SlintOpenGlView;
struct OpenGlProjection;
/*******************************************************************************
* Class Board3dTab
******************************************************************************/
/**
* @brief The Board3dTab class
*/
class Board3dTab final : public WindowTab {
Q_OBJECT
public:
// Signals
Signal<Board3dTab> onDerivedUiDataChanged;
// Constructors / Destructor
Board3dTab() = delete;
Board3dTab(const Board3dTab& other) = delete;
explicit Board3dTab(GuiApplication& app, BoardEditor& editor,
QObject* parent = nullptr) noexcept;
~Board3dTab() noexcept override;
// General Methods
int getProjectIndex() const noexcept;
int getProjectObjectIndex() const noexcept;
ui::TabData getUiData() const noexcept override;
ui::Board3dTabData getDerivedUiData() const noexcept;
void setDerivedUiData(const ui::Board3dTabData& data) noexcept;
void activate() noexcept override;
void deactivate() noexcept override;
void trigger(ui::TabAction a) noexcept override;
slint::Image renderScene(float width, float height,
int scene) noexcept override;
void processScenePointerEvent(const QPointF& pos,
slint::private_api::PointerEvent e,
int scene) noexcept override;
bool processSceneScrolled(const QPointF& pos,
slint::private_api::PointerScrollEvent e,
int scene) noexcept override;
// Operator Overloadings
Board3dTab& operator=(const Board3dTab& rhs) = delete;
private:
void scheduleSceneRebuild() noexcept;
void sceneRebuildTimerTimeout() noexcept;
void applyWorkspaceSettings() noexcept;
void requestRepaint() noexcept;
// References
ProjectEditor& mProjectEditor;
Project& mProject;
BoardEditor& mBoardEditor;
Board& mBoard;
// State
std::unique_ptr<OpenGlProjection> mProjection;
QHash<OpenGlObject::Type, float> mAlpha;
qint64 mTimestampOfLastSceneRebuild;
QStringList mSceneBuilderErrors;
int mFrameIndex;
std::shared_ptr<SlintOpenGlView> mView;
std::shared_ptr<OpenGlSceneBuilder> mSceneBuilder;
std::unique_ptr<QTimer> mSceneRebuildTimer;
};
/*******************************************************************************
* End of File
******************************************************************************/
} // namespace editor
} // namespace librepcb
#endif
c730ec352This file is pinned to the selected release. Download the original to open it in your design tool.