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// window_text.c
#include "window_text.h"
#include "gui.h"
void window_text_init(window_text_t* window)
{
window->color_back = gui_defaults.color_back;
window->color_text = gui_defaults.color_text;
window->font = gui_defaults.font;
window->text = 0;
window->padding = gui_defaults.padding;
window->alignment = gui_defaults.alignment;
}
void window_text_draw(window_text_t* window)
{
if (((window->win.flg & (WINDOW_FLG_INVALID | WINDOW_FLG_VISIBLE)) == (WINDOW_FLG_INVALID | WINDOW_FLG_VISIBLE))) {
render_text_align(window->win.rect,
window->text,
window->font,
(window->win.flg & WINDOW_FLG_FOCUSED) ? window->color_text : window->color_back,
(window->win.flg & WINDOW_FLG_FOCUSED) ? window->color_back : window->color_text,
window->padding,
window->alignment);
window->win.flg &= ~WINDOW_FLG_INVALID;
}
}
const window_class_text_t window_class_text = {
{
WINDOW_CLS_TEXT,
sizeof(window_text_t),
(window_init_t*)window_text_init,
0,
(window_draw_t*)window_text_draw,
0,
},
};