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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace GerberLibrary
{
class BasicBounce : GerberLibrary.ArtWork.Functions.BounceInterface
{
public override void RD_Bounce(GerberLibrary.ArtWork.Functions.RD_Elem[] FieldA, GerberLibrary.ArtWork.Functions.RD_Elem[] FieldB, int iW, int iH, float feed, float kill, double[] distancefield, float du = 0.2097f, float dv = 0.105f)
{
for (int y = 0; y < iH; y++)
{
for (int x = 0; x < iW; x++)
{
var C = GetF(FieldA, x, y, iW, iH);
var C0 = GetF(FieldA, x - 1, y, iW, iH);
var C1 = GetF(FieldA, x + 1, y, iW, iH);
var C2 = GetF(FieldA, x, y - 1, iW, iH);
var C3 = GetF(FieldA, x, y + 1, iW, iH);
float df = (float)distancefield[x + y * iW];
var localfeed = feed * (1 - (1 + df) * 0.01f);
float lapR = C0.R + C1.R + C2.R + C3.R - 4 * C.R;
float lapG = C0.G + C1.G + C2.G + C3.G - 4 * C.G;
float DU = du * lapR - C.R * C.G * C.G + localfeed * (1.0f - C.R);
float DV = dv * lapG + C.R * C.G * C.G - (localfeed + kill) * C.G;
SetF(FieldB, x, y, iW, iH, C.R + .9f * DU, C.G + .9f * DV);
}
}
}
private static void SetF(GerberLibrary.ArtWork.Functions.RD_Elem[] FieldB, int x, int y, int iW, int iH, float p1, float p2)
{
x = (x + iW) % iW;
y = (y + iH) % iH;
FieldB[x + y * iW].R = p1;
FieldB[x + y * iW].G = p2;
}
static GerberLibrary.ArtWork.Functions.RD_Elem GetF(GerberLibrary.ArtWork.Functions.RD_Elem[] FieldA, int x, int y, int iW, int iH)
{
x = (x + iW) % iW;
y = (y + iH) % iH;
return FieldA[x + y * iW];
}
public override void BounceN(int p, GerberLibrary.ArtWork.Functions.RD_Elem[] FieldA, GerberLibrary.ArtWork.Functions.RD_Elem[] FieldB, int iW, int iH, float feedrate, float killrate, double[] DistanceFieldBlur)
{
for (int i = 0; i < p / 2; i++)
{
RD_Bounce(FieldA, FieldB, iW, iH, feedrate, killrate, DistanceFieldBlur);
RD_Bounce(FieldB, FieldA, iW, iH, feedrate, killrate, DistanceFieldBlur);
}
}
}
}