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using System;
using System.Collections.Generic;
using System.Text;
namespace SharpGLTF.Materials
{
/// <summary>
/// The alpha rendering mode of the material.
/// </summary>
public enum AlphaMode
{
OPAQUE,
MASK,
BLEND,
}
public enum KnownChannel
{
Normal,
Occlusion,
Emissive,
BaseColor,
MetallicRoughness,
Diffuse,
SpecularGlossiness,
ClearCoat,
ClearCoatNormal,
ClearCoatRoughness,
Transmission,
SheenColor,
SheenRoughness
}
}