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using System;
using System.Collections.Generic;
using System.Text;
namespace SharpGLTF.Runtime
{
[System.Diagnostics.DebuggerDisplay("{Template.Name} {MeshIndex}")]
public readonly struct DrawableInstance
{
internal DrawableInstance(IDrawableTemplate t, Transforms.IGeometryTransform xform)
{
Template = t;
Transform = xform;
}
public readonly IDrawableTemplate Template;
public readonly Transforms.IGeometryTransform Transform;
}
}