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using System;
using System.Collections.Generic;
using System.Text;
using TARGET = SharpGLTF.IO.JsonSerializable;
namespace SharpGLTF.Validation
{
[System.Diagnostics.DebuggerStepThrough]
public sealed class ValidationResult
{
#region lifecycle
public ValidationResult(Schema2.ModelRoot root, ValidationMode mode, bool instantThrow = false)
{
_Root = root;
_Mode = mode;
_InstantThrow = instantThrow;
}
#endregion
#region data
private readonly Schema2.ModelRoot _Root;
private readonly ValidationMode _Mode;
private readonly bool _InstantThrow;
private readonly List<Exception> _Errors = new List<Exception>();
#endregion
#region properties
public Schema2.ModelRoot Root => _Root;
public ValidationMode Mode => _Mode;
public IEnumerable<Exception> Errors => _Errors;
public bool HasErrors => _Errors.Count > 0;
#endregion
#region API
public ValidationContext GetContext() { return new ValidationContext(this); }
public void SetError(ModelException ex)
{
if (_InstantThrow) throw ex;
_Errors.Add(ex);
}
#endregion
}
}