Commits included in published releases. Unpublished intermediate commits are private. Showing matches from the latest 100 commits ending at this release.
Grid works now properly
Noah Huesser · Aug 12, 2018, 9:43 PM UTC
8c7f02950d78
Added grid rendering + Still very experimental and buggy, but displays a grid which can be manipulated via inputs
Noah Huesser · Aug 10, 2018, 11:48 PM UTC
20f51dc899af
Borken proc_macro for antoyo
Noah Hüsser · Jul 22, 2018, 12:10 AM UTC
7db84ac073a9
Made the drawing machinery more independant + Fixed the "black screen" issue on linux which was actually a race condition with the resize event and the context not being ready + Introduced a gfx housekeeping deque which can store tasks to be executed before drawing
Noah Hüsser · Jul 21, 2018, 9:18 PM UTC
0e6425fe7ed4
Cleaned up naming and impls of the Drawables + All Drawables are now called XYZDrawable like ComponentDrawable + All Drawables implement the Drawable Trait; some Implementors can leave traits unimplemented + Planning on using a TransformableRect etc for editing of components where single geometrical shapes are not grouped as in the case of a whole component
Noah Huesser · Jul 18, 2018, 9:09 PM UTC
6c952841d5b4
The binary compiles and runs again + No schema is drawn yet (events are not emitted yet) + Some drawing parts of the binary still need to be relocated into the new Actor based system + Structs should not have so many `pub` attributes + Remove old files
Noah Huesser · Jul 15, 2018, 9:59 AM UTC
283ad275cb5f
Finally everything is rotated properly + Optimizations to come