Commits included in published releases. Unpublished intermediate commits are private. Showing matches from the latest 100 commits ending at this release.
Merge branch 'master' of https://github.com/Yatekii/copper + New selection/grab/hover modi + Not properly working
Noah Huesser · Aug 18, 2018, 11:47 PM UTC
e1aa804b79a7
Selected component should now be drawn
Noah Huesser · Aug 18, 2018, 9:44 PM UTC
67e4cda03429
Renamed all the Point2D and Vector2Ds to Point2 and Vector2
Noah Huesser · Jul 26, 2018, 10:52 PM UTC
88b3566c3929
Restructured parsing; not done + Removed all warnings
Noah Huesser · Jul 26, 2018, 10:50 PM UTC
87daf3c2d6b0
Made the drawing machinery more independant + Fixed the "black screen" issue on linux which was actually a race condition with the resize event and the context not being ready + Introduced a gfx housekeeping deque which can store tasks to be executed before drawing
Noah Hüsser · Jul 21, 2018, 9:18 PM UTC
0e6425fe7ed4
Schema renders properly again + Component selection is still not working
Noah Huesser · Jul 19, 2018, 8:22 PM UTC
3be0bd0ebd1b
Cleaned up naming and impls of the Drawables + All Drawables are now called XYZDrawable like ComponentDrawable + All Drawables implement the Drawable Trait; some Implementors can leave traits unimplemented + Planning on using a TransformableRect etc for editing of components where single geometrical shapes are not grouped as in the case of a whole component
Noah Huesser · Jul 18, 2018, 9:09 PM UTC
6c952841d5b4
Transforms of components now get parsed + Warnings have been cleaned up