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#version 150 core
in vec4 pos;
layout(std140) uniform Locals {
vec4 color;
mat4 perspective;
};
out vec4 Target0;
void main() {
float m11 = perspective[1][1];
float m22 = perspective[1][1];
if(floor(pos.x % 0.1) == 0){
Target0 = color;
} else {
Target0 = vec4(color.xyz, 0.0);
}
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