Commits included in published releases. Unpublished intermediate commits are private. Showing matches from the latest 100 commits ending at this release.
Made the drawing machinery more independant + Fixed the "black screen" issue on linux which was actually a race condition with the resize event and the context not being ready + Introduced a gfx housekeeping deque which can store tasks to be executed before drawing
Noah Hüsser · Jul 21, 2018, 9:18 PM UTC
0e6425fe7ed4
Added a HashMap from UUIDs to IDs in the Vector containing the Drawables + Components can be rotated again
Noah Huesser · Jul 21, 2018, 12:07 AM UTC
46a49131c126
Libraries are now implemented + Libraries basically contains a dict with all the Libraries + Each Library contains a dict with all the Components + Component selection works again
Noah Huesser · Jul 19, 2018, 10:29 PM UTC
ff40afae7464
Added a HUD with a display of the framerate and different frametime stats + No sophisticated statistical stuff but informative
Noah Huesser · Jul 19, 2018, 5:21 PM UTC
e6697e1316f2
Moved all drawing code to schema_drawer.rs - Compiles but panicks instantly atm - GL context is being aquired before it exists apparently
Noah Huesser · Jul 16, 2018, 8:04 AM UTC
9839d17cd157
The binary compiles and runs again + No schema is drawn yet (events are not emitted yet) + Some drawing parts of the binary still need to be relocated into the new Actor based system + Structs should not have so many `pub` attributes + Remove old files
Noah Huesser · Jul 15, 2018, 9:59 AM UTC
283ad275cb5f
Transforms of components now get parsed + Warnings have been cleaned up