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#include "PhysicsLoopBack.h"
#include "PhysicsServerSharedMemory.h"
#include "PhysicsClientSharedMemory.h"
#include "../CommonInterfaces/CommonGUIHelperInterface.h"
#include "PhysicsServerCommandProcessor.h"
#include "../CommonInterfaces/CommonExampleInterface.h"
struct PhysicsLoopBackInternalData
{
CommandProcessorInterface* m_commandProcessor;
PhysicsClientSharedMemory* m_physicsClient;
PhysicsServerSharedMemory* m_physicsServer;
DummyGUIHelper m_noGfx;
PhysicsLoopBackInternalData()
: m_commandProcessor(0),
m_physicsClient(0),
m_physicsServer(0)
{
}
};
struct Bullet2CommandProcessorCreation2 : public CommandProcessorCreationInterface
{
virtual class CommandProcessorInterface* createCommandProcessor()
{
PhysicsServerCommandProcessor* proc = new PhysicsServerCommandProcessor;
return proc;
}
virtual void deleteCommandProcessor(CommandProcessorInterface* proc)
{
delete proc;
}
};
static Bullet2CommandProcessorCreation2 sB2Proc;
PhysicsLoopBack::PhysicsLoopBack()
{
m_data = new PhysicsLoopBackInternalData;
m_data->m_physicsServer = new PhysicsServerSharedMemory(&sB2Proc, 0, 0);
m_data->m_physicsClient = new PhysicsClientSharedMemory();
}
PhysicsLoopBack::~PhysicsLoopBack()
{
delete m_data->m_physicsClient;
delete m_data->m_physicsServer;
delete m_data->m_commandProcessor;
delete m_data;
}
// return true if connection succesfull, can also check 'isConnected'
bool PhysicsLoopBack::connect()
{
m_data->m_physicsServer->connectSharedMemory(&m_data->m_noGfx);
m_data->m_physicsClient->connect();
return m_data->m_physicsClient->isConnected();
}
////todo: rename to 'disconnect'
void PhysicsLoopBack::disconnectSharedMemory()
{
m_data->m_physicsClient->disconnectSharedMemory();
m_data->m_physicsServer->disconnectSharedMemory(true);
}
bool PhysicsLoopBack::isConnected() const
{
return m_data->m_physicsClient->isConnected();
}
// return non-null if there is a status, nullptr otherwise
const SharedMemoryStatus* PhysicsLoopBack::processServerStatus()
{
m_data->m_physicsServer->processClientCommands();
return m_data->m_physicsClient->processServerStatus();
}
SharedMemoryCommand* PhysicsLoopBack::getAvailableSharedMemoryCommand()
{
return m_data->m_physicsClient->getAvailableSharedMemoryCommand();
}
bool PhysicsLoopBack::canSubmitCommand() const
{
return m_data->m_physicsClient->canSubmitCommand();
}
bool PhysicsLoopBack::submitClientCommand(const struct SharedMemoryCommand& command)
{
return m_data->m_physicsClient->submitClientCommand(command);
}
int PhysicsLoopBack::getNumBodies() const
{
return m_data->m_physicsClient->getNumBodies();
}
int PhysicsLoopBack::getBodyUniqueId(int serialIndex) const
{
return m_data->m_physicsClient->getBodyUniqueId(serialIndex);
}
bool PhysicsLoopBack::getBodyInfo(int bodyUniqueId, struct b3BodyInfo& info) const
{
return m_data->m_physicsClient->getBodyInfo(bodyUniqueId, info);
}
int PhysicsLoopBack::getNumJoints(int bodyUniqueId) const
{
return m_data->m_physicsClient->getNumJoints(bodyUniqueId);
}
int PhysicsLoopBack::getNumDofs(int bodyUniqueId) const
{
return m_data->m_physicsClient->getNumDofs(bodyUniqueId);
}
bool PhysicsLoopBack::getJointInfo(int bodyIndex, int jointIndex, struct b3JointInfo& info) const
{
return m_data->m_physicsClient->getJointInfo(bodyIndex, jointIndex, info);
}
int PhysicsLoopBack::getNumUserConstraints() const
{
return m_data->m_physicsClient->getNumUserConstraints();
}
int PhysicsLoopBack::getUserConstraintInfo(int constraintUniqueId, struct b3UserConstraint& info) const
{
return m_data->m_physicsClient->getUserConstraintInfo(constraintUniqueId, info);
}
int PhysicsLoopBack::getUserConstraintId(int serialIndex) const
{
return m_data->m_physicsClient->getUserConstraintId(serialIndex);
}
///todo: move this out of the interface
void PhysicsLoopBack::setSharedMemoryKey(int key)
{
m_data->m_physicsServer->setSharedMemoryKey(key);
m_data->m_physicsClient->setSharedMemoryKey(key);
}
void PhysicsLoopBack::uploadBulletFileToSharedMemory(const char* data, int len)
{
m_data->m_physicsClient->uploadBulletFileToSharedMemory(data, len);
}
void PhysicsLoopBack::uploadRaysToSharedMemory(struct SharedMemoryCommand& command, const double* rayFromWorldArray, const double* rayToWorldArray, int numRays)
{
m_data->m_physicsClient->uploadRaysToSharedMemory(command, rayFromWorldArray, rayToWorldArray, numRays);
}
int PhysicsLoopBack::getNumDebugLines() const
{
return m_data->m_physicsClient->getNumDebugLines();
}
const float* PhysicsLoopBack::getDebugLinesFrom() const
{
return m_data->m_physicsClient->getDebugLinesFrom();
}
const float* PhysicsLoopBack::getDebugLinesTo() const
{
return m_data->m_physicsClient->getDebugLinesTo();
}
const float* PhysicsLoopBack::getDebugLinesColor() const
{
return m_data->m_physicsClient->getDebugLinesColor();
}
void PhysicsLoopBack::getCachedCameraImage(struct b3CameraImageData* cameraData)
{
return m_data->m_physicsClient->getCachedCameraImage(cameraData);
}
void PhysicsLoopBack::getCachedMeshData(struct b3MeshData* meshData)
{
return m_data->m_physicsClient->getCachedMeshData(meshData);
}
void PhysicsLoopBack::getCachedContactPointInformation(struct b3ContactInformation* contactPointData)
{
return m_data->m_physicsClient->getCachedContactPointInformation(contactPointData);
}
void PhysicsLoopBack::getCachedVisualShapeInformation(struct b3VisualShapeInformation* visualShapesInfo)
{
return m_data->m_physicsClient->getCachedVisualShapeInformation(visualShapesInfo);
}
void PhysicsLoopBack::getCachedCollisionShapeInformation(struct b3CollisionShapeInformation* collisionShapesInfo)
{
return m_data->m_physicsClient->getCachedCollisionShapeInformation(collisionShapesInfo);
}
void PhysicsLoopBack::getCachedVREvents(struct b3VREventsData* vrEventsData)
{
return m_data->m_physicsClient->getCachedVREvents(vrEventsData);
}
void PhysicsLoopBack::getCachedKeyboardEvents(struct b3KeyboardEventsData* keyboardEventsData)
{
return m_data->m_physicsClient->getCachedKeyboardEvents(keyboardEventsData);
}
void PhysicsLoopBack::getCachedMouseEvents(struct b3MouseEventsData* mouseEventsData)
{
return m_data->m_physicsClient->getCachedMouseEvents(mouseEventsData);
}
void PhysicsLoopBack::getCachedOverlappingObjects(struct b3AABBOverlapData* overlappingObjects)
{
return m_data->m_physicsClient->getCachedOverlappingObjects(overlappingObjects);
}
void PhysicsLoopBack::getCachedRaycastHits(struct b3RaycastInformation* raycastHits)
{
return m_data->m_physicsClient->getCachedRaycastHits(raycastHits);
}
void PhysicsLoopBack::getCachedMassMatrix(int dofCountCheck, double* massMatrix)
{
m_data->m_physicsClient->getCachedMassMatrix(dofCountCheck, massMatrix);
}
bool PhysicsLoopBack::getCachedReturnData(struct b3UserDataValue* returnData)
{
return m_data->m_physicsClient->getCachedReturnData(returnData);
}
void PhysicsLoopBack::setTimeOut(double timeOutInSeconds)
{
m_data->m_physicsClient->setTimeOut(timeOutInSeconds);
}
double PhysicsLoopBack::getTimeOut() const
{
return m_data->m_physicsClient->getTimeOut();
}
bool PhysicsLoopBack::getCachedUserData(int userDataId, struct b3UserDataValue& valueOut) const
{
return m_data->m_physicsClient->getCachedUserData(userDataId, valueOut);
}
int PhysicsLoopBack::getCachedUserDataId(int bodyUniqueId, int linkIndex, int visualShapeIndex, const char* key) const
{
return m_data->m_physicsClient->getCachedUserDataId(bodyUniqueId, linkIndex, visualShapeIndex, key);
}
int PhysicsLoopBack::getNumUserData(int bodyUniqueId) const
{
return m_data->m_physicsClient->getNumUserData(bodyUniqueId);
}
void PhysicsLoopBack::getUserDataInfo(int bodyUniqueId, int userDataIndex, const char** keyOut, int* userDataIdOut, int* linkIndexOut, int* visualShapeIndexOut) const
{
m_data->m_physicsClient->getUserDataInfo(bodyUniqueId, userDataIndex, keyOut, userDataIdOut, linkIndexOut, visualShapeIndexOut);
}
void PhysicsLoopBack::pushProfileTiming(const char* timingName)
{
m_data->m_physicsClient->pushProfileTiming(timingName);
}
void PhysicsLoopBack::popProfileTiming()
{
m_data->m_physicsClient->popProfileTiming();
}