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#include "PhysicsClientTCP_C_API.h"
#include "PhysicsClientTCP.h"
#include "PhysicsDirect.h"
#include <stdio.h>
B3_SHARED_API b3PhysicsClientHandle b3ConnectPhysicsTCP(const char* hostName, int port)
{
TcpNetworkedPhysicsProcessor* tcp = new TcpNetworkedPhysicsProcessor(hostName, port);
PhysicsDirect* direct = new PhysicsDirect(tcp, true);
bool connected;
connected = direct->connect();
if (connected)
{
printf("b3ConnectPhysicsTCP connected successfully.\n");
}
else
{
printf("b3ConnectPhysicsTCP connection failed.\n");
}
return (b3PhysicsClientHandle)direct;
}