Loading files
This file is pinned to the selected release. Download the original to open it in your design tool.
63c4d67e3This file is pinned to the selected release. Download the original to open it in your design tool.
#include "UnitTest.h"
#include "Gwen/Controls/CheckBox.h"
using namespace Gwen;
class Checkbox : public GUnit
{
public:
GWEN_CONTROL_INLINE(Checkbox, GUnit)
{
Gwen::Controls::CheckBox* check = new Gwen::Controls::CheckBox(this);
check->SetPos(10, 10);
check->onChecked.Add(this, &Checkbox::OnChecked);
check->onUnChecked.Add(this, &Checkbox::OnUnchecked);
check->onCheckChanged.Add(this, &Checkbox::OnCheckChanged);
Gwen::Controls::CheckBoxWithLabel* labeled = new Gwen::Controls::CheckBoxWithLabel(this);
labeled->SetPos(10, 10);
labeled->Label()->SetText("Labeled CheckBox");
labeled->Checkbox()->onChecked.Add(this, &Checkbox::OnChecked);
labeled->Checkbox()->onUnChecked.Add(this, &Checkbox::OnUnchecked);
labeled->Checkbox()->onCheckChanged.Add(this, &Checkbox::OnCheckChanged);
Gwen::Align::PlaceBelow(labeled, check, 10);
}
void OnChecked(Controls::Base* pControl)
{
UnitPrint(L"Checkbox Checked (using 'OnChecked' event)");
}
void OnUnchecked(Controls::Base* pControl)
{
UnitPrint(L"Checkbox Unchecked (using 'OnUnchecked' event)");
}
void OnCheckChanged(Controls::Base* pControl)
{
UnitPrint(L"Checkbox CheckChanged (using 'OnCheckChanged' event)");
}
};
DEFINE_UNIT_TEST(Checkbox, L"Checkbox");