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project ("App_RobotSimulator")
language "C++"
kind "ConsoleApp"
includedirs {"../../src", "../../examples",
"../../examples/ThirdPartyLibs"}
defines {"B3_USE_ROBOTSIM_GUI", "PHYSICS_IN_PROCESS_EXAMPLE_BROWSER"}
if _OPTIONS["enable_grpc"] then
initGRPC()
files {
"../../examples/SharedMemory/PhysicsClientGRPC.cpp",
"../../examples/SharedMemory/PhysicsClientGRPC.h",
"../../examples/SharedMemory/PhysicsClientGRPC_C_API.cpp",
"../../examples/SharedMemory/PhysicsClientGRPC_C_API.h",
}
end
links{"BulletRobotics", "BulletExampleBrowserLib", "gwen", "OpenGL_Window","BulletFileLoader","BulletWorldImporter","BulletSoftBody", "BulletInverseDynamicsUtils", "BulletInverseDynamics", "BulletDynamics","BulletCollision","LinearMath","Bullet3Common"}
initOpenGL()
initGlew()
includedirs {
".",
"../../src",
"../../examples/SharedMemory",
"../ThirdPartyLibs",
}
if os.is("MacOSX") then
links{"Cocoa.framework"}
end
if not _OPTIONS["no-enet"] then
includedirs {"../../examples/ThirdPartyLibs/enet/include"}
if os.is("Windows") then
-- targetextension {"dylib"}
defines { "WIN32" }
links {"Ws2_32","Winmm"}
end
if os.is("Linux") then
end
if os.is("MacOSX") then
end
links {"enet"}
files {
"../../examples/SharedMemory/PhysicsClientUDP.cpp",
"../../examples/SharedMemory/PhysicsClientUDP.h",
"../../examples/SharedMemory/PhysicsClientUDP_C_API.cpp",
"../../examples/SharedMemory/PhysicsClientUDP_C_API.h",
}
defines {"BT_ENABLE_ENET"}
end
if not _OPTIONS["no-clsocket"] then
includedirs {"../../examples/ThirdPartyLibs/clsocket/src"}
if os.is("Windows") then
defines { "WIN32" }
links {"Ws2_32","Winmm"}
end
if os.is("Linux") then
defines {"_LINUX"}
end
if os.is("MacOSX") then
defines {"_DARWIN"}
end
links {"clsocket"}
files {
"../../examples/SharedMemory/PhysicsClientTCP.cpp",
"../../examples/SharedMemory/PhysicsClientTCP.h",
"../../examples/SharedMemory/PhysicsClientTCP_C_API.cpp",
"../../examples/SharedMemory/PhysicsClientTCP_C_API.h",
}
defines {"BT_ENABLE_CLSOCKET"}
end
if _OPTIONS["audio"] then
files {
"../TinyAudio/b3ADSR.cpp",
"../TinyAudio/b3AudioListener.cpp",
"../TinyAudio/b3ReadWavFile.cpp",
"../TinyAudio/b3SoundEngine.cpp",
"../TinyAudio/b3SoundSource.cpp",
"../TinyAudio/b3WriteWavFile.cpp",
"../TinyAudio/RtAudio.cpp",
}
defines {"B3_ENABLE_TINY_AUDIO"}
if _OPTIONS["serial"] then
defines{"B3_ENABLE_SERIAL"}
includedirs {"../../examples/ThirdPartyLibs/serial/include"}
links {"serial"}
end
if os.is("Windows") then
links {"winmm","Wsock32","dsound"}
defines {"WIN32","__WINDOWS_MM__","__WINDOWS_DS__"}
end
if os.is("Linux") then initX11()
defines {"__OS_LINUX__","__LINUX_ALSA__"}
links {"asound","pthread"}
end
if os.is("MacOSX") then
links{"Cocoa.framework"}
links{"CoreAudio.framework", "coreMIDI.framework", "Cocoa.framework"}
defines {"__OS_MACOSX__","__MACOSX_CORE__"}
end
end
files {
"RobotSimulatorMain.cpp",
"b3RobotSimulatorClientAPI.cpp",
"b3RobotSimulatorClientAPI.h",
"MinitaurSetup.cpp",
"MinitaurSetup.h",
"../../examples/ExampleBrowser/InProcessExampleBrowser.cpp",
"../../examples/SharedMemory/PhysicsServerExample.cpp",
"../../examples/SharedMemory/PhysicsServerExampleBullet2.cpp",
"../../examples/SharedMemory/SharedMemoryInProcessPhysicsC_API.cpp",
}
if (_OPTIONS["enable_static_vr_plugin"]) then
files {"../../examples/SharedMemory/plugins/vrSyncPlugin/vrSyncPlugin.cpp"}
end
if os.is("Linux") then
initX11()
end
if _OPTIONS["serial"] then
project ("App_VRGloveHandSimulator")
language "C++"
kind "ConsoleApp"
includedirs {"../../src", "../../examples",
"../../examples/ThirdPartyLibs"}
defines {"PHYSICS_IN_PROCESS_EXAMPLE_BROWSER"}
hasCL = findOpenCL("clew")
links{"BulletRobotics", "BulletExampleBrowserLib","gwen", "OpenGL_Window","BulletFileLoader","BulletWorldImporter","BulletSoftBody", "BulletInverseDynamicsUtils", "BulletInverseDynamics", "BulletDynamics","BulletCollision","LinearMath","BussIK","Bullet3Common"}
initOpenGL()
initGlew()
includedirs {
".",
"../../src",
"../ThirdPartyLibs",
}
if os.is("MacOSX") then
links{"Cocoa.framework"}
end
if (hasCL) then
links {
"Bullet3OpenCL_clew",
"Bullet3Dynamics",
"Bullet3Collision",
"Bullet3Geometry",
"Bullet3Common",
}
end
if _OPTIONS["audio"] then
files {
"../TinyAudio/b3ADSR.cpp",
"../TinyAudio/b3AudioListener.cpp",
"../TinyAudio/b3ReadWavFile.cpp",
"../TinyAudio/b3SoundEngine.cpp",
"../TinyAudio/b3SoundSource.cpp",
"../TinyAudio/b3WriteWavFile.cpp",
"../TinyAudio/RtAudio.cpp",
}
defines {"B3_ENABLE_TINY_AUDIO"}
defines{"B3_ENABLE_SERIAL"}
includedirs {"../../examples/ThirdPartyLibs/serial/include"}
links {"serial"}
if os.is("Windows") then
links {"winmm","Wsock32","dsound"}
defines {"WIN32","__WINDOWS_MM__","__WINDOWS_DS__"}
end
if os.is("Linux") then initX11()
defines {"__OS_LINUX__","__LINUX_ALSA__"}
links {"asound","pthread"}
end
if os.is("MacOSX") then
links{"Cocoa.framework"}
links{"CoreAudio.framework", "coreMIDI.framework", "Cocoa.framework"}
defines {"__OS_MACOSX__","__MACOSX_CORE__"}
end
end
files {
"VRGloveSimulatorMain.cpp",
"b3RobotSimulatorClientAPI.cpp",
"b3RobotSimulatorClientAPI.h",
}
if (_OPTIONS["enable_static_vr_plugin"]) then
files {"../../examples/SharedMemory/plugins/vrSyncPlugin/vrSyncPlugin.cpp"}
end
if os.is("Linux") then
initX11()
end
end
project ("App_HelloBulletRobotics")
language "C++"
kind "ConsoleApp"
links{"BulletRobotics","BulletFileLoader","BulletWorldImporter","BulletSoftBody", "BulletInverseDynamicsUtils", "BulletInverseDynamics", "BulletDynamics","BulletCollision","LinearMath","Bullet3Common"}
includedirs {
".",
"../../src",
"../../examples/SharedMemory",
"../ThirdPartyLibs",
}
if not _OPTIONS["no-enet"] then
includedirs {"../../examples/ThirdPartyLibs/enet/include"}
if os.is("Windows") then
defines { "WIN32" }
links {"Ws2_32","Winmm"}
end
if os.is("Linux") then
end
if os.is("MacOSX") then
end
links {"enet"}
defines {"BT_ENABLE_ENET"}
end
if not _OPTIONS["no-clsocket"] then
includedirs {"../../examples/ThirdPartyLibs/clsocket/src"}
if os.is("Windows") then
defines { "WIN32" }
links {"Ws2_32","Winmm"}
end
if os.is("Linux") then
defines {"_LINUX"}
end
if os.is("MacOSX") then
defines {"_DARWIN"}
end
links {"clsocket"}
defines {"BT_ENABLE_CLSOCKET"}
end
if os.is("MacOSX") then
links{"Cocoa.framework"}
end
if os.is("Linux") then initX11()
links {"pthread"}
end
files {
"HelloBulletRobotics.cpp"
}