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#include "PhysicsDirectC_API.h"
#include "PhysicsDirect.h"
#include "PhysicsServerCommandProcessor.h"
//think more about naming. The b3ConnectPhysicsLoopback
B3_SHARED_API b3PhysicsClientHandle b3ConnectPhysicsDirect()
{
PhysicsServerCommandProcessor* sdk = new PhysicsServerCommandProcessor;
PhysicsDirect* direct = new PhysicsDirect(sdk, true);
bool connected;
connected = direct->connect();
return (b3PhysicsClientHandle)direct;
}
//