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#include "geometry.h"
template <>
template <>
vec<3, int>::vec(const vec<3, float> &v) : x(int(v.x + .5f)), y(int(v.y + .5f)), z(int(v.z + .5f))
{
}
template <>
template <>
vec<3, float>::vec(const vec<3, int> &v) : x(v.x), y(v.y), z(v.z)
{
}
template <>
template <>
vec<2, int>::vec(const vec<2, float> &v) : x(int(v.x + .5f)), y(int(v.y + .5f))
{
}
template <>
template <>
vec<2, float>::vec(const vec<2, int> &v) : x(v.x), y(v.y)
{
}