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#ifndef EMPTY_EXAMPLE_H
#define EMPTY_EXAMPLE_H
#include "../CommonInterfaces/CommonExampleInterface.h"
class EmptyExample : public CommonExampleInterface
{
public:
EmptyExample() {}
virtual ~EmptyExample() {}
static CommonExampleInterface* CreateFunc(struct CommonExampleOptions& /* unusedOptions*/)
{
return new EmptyExample;
}
virtual void initPhysics() {}
virtual void exitPhysics() {}
virtual void stepSimulation(float deltaTime) {}
virtual void renderScene() {}
virtual void physicsDebugDraw(int debugFlags) {}
virtual bool mouseMoveCallback(float x, float y) { return false; }
virtual bool mouseButtonCallback(int button, int state, float x, float y) { return false; }
virtual bool keyboardCallback(int key, int state) { return false; }
};
#endif //EMPTY_EXAMPLE_H