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// portions of this file are copied from GLFW egl_context.c/egl_context.h
//========================================================================
// GLFW 3.3 EGL - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#ifdef BT_USE_EGL
#include <pthread.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include "OpenGLInclude.h"
#include "third_party/GL/gl/include/EGL/egl.h"
#include "third_party/GL/gl/include/EGL/eglext.h"
#include "third_party/GL/gl/include/GL/gl.h"
#include "EGLOpenGLWindow.h"
struct EGLInternalData2 {
bool m_isInitialized;
int m_windowWidth;
int m_windowHeight;
b3KeyboardCallback m_keyboardCallback;
b3WheelCallback m_wheelCallback;
b3ResizeCallback m_resizeCallback;
b3MouseButtonCallback m_mouseButtonCallback;
b3MouseMoveCallback m_mouseMoveCallback;
EGLBoolean success;
EGLint num_configs;
EGLConfig egl_config;
EGLSurface egl_surface;
EGLContext egl_context;
EGLDisplay egl_display;
EGLInternalData2()
: m_isInitialized(false),
m_windowWidth(0),
m_windowHeight(0),
m_keyboardCallback(0),
m_wheelCallback(0),
m_resizeCallback(0),
m_mouseButtonCallback(0),
m_mouseMoveCallback(0) {}
};
EGLOpenGLWindow::EGLOpenGLWindow() { m_data = new EGLInternalData2(); }
EGLOpenGLWindow::~EGLOpenGLWindow() { delete m_data; }
void EGLOpenGLWindow::createWindow(const b3gWindowConstructionInfo& ci) {
m_data->m_windowWidth = ci.m_width;
m_data->m_windowHeight = ci.m_height;
EGLint egl_config_attribs[] = {EGL_RED_SIZE,
8,
EGL_GREEN_SIZE,
8,
EGL_BLUE_SIZE,
8,
EGL_DEPTH_SIZE,
8,
EGL_SURFACE_TYPE,
EGL_PBUFFER_BIT,
EGL_RENDERABLE_TYPE,
EGL_OPENGL_BIT,
EGL_NONE};
EGLint egl_pbuffer_attribs[] = {
EGL_WIDTH, m_data->m_windowWidth, EGL_HEIGHT, m_data->m_windowHeight,
EGL_NONE,
};
// Initialize EGL display
PFNEGLQUERYDEVICESEXTPROC eglQueryDevicesEXT =
(PFNEGLQUERYDEVICESEXTPROC)eglGetProcAddress("eglQueryDevicesEXT");
if (eglQueryDevicesEXT == nullptr) m_data->egl_display = EGL_NO_DISPLAY;
PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT =
(PFNEGLGETPLATFORMDISPLAYEXTPROC)eglGetProcAddress(
"eglGetPlatformDisplayEXT");
if (eglGetPlatformDisplayEXT == nullptr) m_data->egl_display = EGL_NO_DISPLAY;
const int max_devices = 32;
EGLDeviceEXT egl_devices[max_devices];
EGLint num_devices = 0;
EGLint egl_error = eglGetError();
if (!eglQueryDevicesEXT(max_devices, egl_devices, &num_devices) ||
egl_error != EGL_SUCCESS) {
printf("eglQueryDevicesEXT Failed.\n");
m_data->egl_display = EGL_NO_DISPLAY;
}
for (EGLint i = 0; i < num_devices; ++i) {
EGLDisplay display = eglGetPlatformDisplayEXT(EGL_PLATFORM_DEVICE_EXT,
egl_devices[i], nullptr);
if (eglGetError() == EGL_SUCCESS && display != EGL_NO_DISPLAY) {
int major, minor;
EGLBoolean initialized = eglInitialize(display, &major, &minor);
if (eglGetError() == EGL_SUCCESS && initialized == EGL_TRUE) {
m_data->egl_display = display;
}
}
}
m_data->success = eglBindAPI(EGL_OPENGL_API);
if (!m_data->success) {
// TODO: Properly handle this error (requires change to default window
// API to change return on all window types to bool).
fprintf(stderr, "Failed to bind OpenGL API.\n");
exit(EXIT_FAILURE);
}
m_data->success =
eglChooseConfig(m_data->egl_display, egl_config_attribs,
&m_data->egl_config, 1, &m_data->num_configs);
if (!m_data->success) {
// TODO: Properly handle this error (requires change to default window
// API to change return on all window types to bool).
fprintf(stderr, "Failed to bind OpenGL API.\n");
exit(EXIT_FAILURE);
}
m_data->egl_surface = eglCreatePbufferSurface(
m_data->egl_display, m_data->egl_config, egl_pbuffer_attribs);
m_data->egl_context = eglCreateContext(
m_data->egl_display, m_data->egl_config, EGL_NO_CONTEXT, nullptr);
eglMakeCurrent(m_data->egl_display, m_data->egl_surface, m_data->egl_surface,
m_data->egl_context);
printf("Finish creating EGL OpenGL window.\n");
const GLubyte* ven = glGetString(GL_VENDOR);
printf("GL_VENDOR=%s\n", ven);
const GLubyte* ren = glGetString(GL_RENDERER);
printf("GL_RENDERER=%s\n", ren);
const GLubyte* ver = glGetString(GL_VERSION);
printf("GL_VERSION=%s\n", ver);
const GLubyte* sl = glGetString(GL_SHADING_LANGUAGE_VERSION);
printf("GL_SHADING_LANGUAGE_VERSION=%s\n", sl);
int i = pthread_getconcurrency();
printf("pthread_getconcurrency()=%d\n", i);
}
void EGLOpenGLWindow::closeWindow() {
eglMakeCurrent(m_data->egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE,
EGL_NO_CONTEXT);
eglDestroySurface(m_data->egl_display, m_data->egl_surface);
eglDestroyContext(m_data->egl_display, m_data->egl_context);
printf("Destroy EGL OpenGL window.\n");
}
void EGLOpenGLWindow::runMainLoop() {}
float EGLOpenGLWindow::getTimeInSeconds() { return 0.; }
bool EGLOpenGLWindow::requestedExit() const { return false; }
void EGLOpenGLWindow::setRequestExit() {}
void EGLOpenGLWindow::startRendering() {
// printf("EGL window start rendering.\n");
glViewport(0, 0, m_data->m_windowWidth, m_data->m_windowHeight);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
glEnable(GL_DEPTH_TEST);
}
void EGLOpenGLWindow::endRendering() {
// printf("EGL window end rendering.\n");
eglSwapBuffers(m_data->egl_display, m_data->egl_surface);
}
bool EGLOpenGLWindow::isModifierKeyPressed(int key) { return false; }
void EGLOpenGLWindow::setMouseMoveCallback(b3MouseMoveCallback mouseCallback) {
m_data->m_mouseMoveCallback = mouseCallback;
}
b3MouseMoveCallback EGLOpenGLWindow::getMouseMoveCallback() {
return m_data->m_mouseMoveCallback;
}
void EGLOpenGLWindow::setMouseButtonCallback(
b3MouseButtonCallback mouseCallback) {
m_data->m_mouseButtonCallback = mouseCallback;
}
b3MouseButtonCallback EGLOpenGLWindow::getMouseButtonCallback() {
return m_data->m_mouseButtonCallback;
}
void EGLOpenGLWindow::setResizeCallback(b3ResizeCallback resizeCallback) {
m_data->m_resizeCallback = resizeCallback;
}
b3ResizeCallback EGLOpenGLWindow::getResizeCallback() {
return m_data->m_resizeCallback;
}
void EGLOpenGLWindow::setWheelCallback(b3WheelCallback wheelCallback) {
m_data->m_wheelCallback = wheelCallback;
}
b3WheelCallback EGLOpenGLWindow::getWheelCallback() {
return m_data->m_wheelCallback;
}
void EGLOpenGLWindow::setKeyboardCallback(b3KeyboardCallback keyboardCallback) {
m_data->m_keyboardCallback = keyboardCallback;
}
b3KeyboardCallback EGLOpenGLWindow::getKeyboardCallback() {
return m_data->m_keyboardCallback;
}
void EGLOpenGLWindow::setRenderCallback(b3RenderCallback renderCallback) {}
void EGLOpenGLWindow::setWindowTitle(const char* title) {}
float EGLOpenGLWindow::getRetinaScale() const { return 1.f; }
void EGLOpenGLWindow::setAllowRetina(bool allow) {}
int EGLOpenGLWindow::getWidth() const { return m_data->m_windowWidth; }
int EGLOpenGLWindow::getHeight() const { return m_data->m_windowHeight; }
int EGLOpenGLWindow::fileOpenDialog(char* fileName, int maxFileNameLength) {
return 0;
}
#endif // BT_USE_EGL