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#ifndef B3_PLUGIN_CONTEXT_H
#define B3_PLUGIN_CONTEXT_H
#include "../PhysicsClientC_API.h"
struct b3PluginContext
{
b3PhysicsClientHandle m_physClient;
//plugin can modify the m_userPointer to store persistent object pointer (class or struct instance etc)
void* m_userPointer;
const struct b3VRControllerEvent* m_vrControllerEvents;
int m_numVRControllerEvents;
const struct b3KeyboardEvent* m_keyEvents;
int m_numKeyEvents;
const struct b3MouseEvent* m_mouseEvents;
int m_numMouseEvents;
};
#endif //B3_PLUGIN_CONTEXT_H