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import torch
def quaternion_to_matrix(quaternions: torch.Tensor) -> torch.Tensor:
"""Convert rotations given as quaternions to rotation matrices.
Args:
quaternions: quaternions with real part first,
as tensor of shape (..., 4).
Returns:
Rotation matrices as tensor of shape (..., 3, 3).
"""
r, i, j, k = torch.unbind(quaternions, -1)
two_s = 2.0 / (quaternions * quaternions).sum(-1)
o = torch.stack(
(
1 - two_s * (j * j + k * k),
two_s * (i * j - k * r),
two_s * (i * k + j * r),
two_s * (i * j + k * r),
1 - two_s * (i * i + k * k),
two_s * (j * k - i * r),
two_s * (i * k - j * r),
two_s * (j * k + i * r),
1 - two_s * (i * i + j * j),
),
-1,
)
return o.reshape(quaternions.shape[:-1] + (3, 3))
def _angle_from_tan(axis: str, other_axis: str, data, horizontal: bool, tait_bryan: bool) -> torch.Tensor:
"""Extract the first or third Euler angle from the two members of the matrix which are positive constant times its
sine and cosine.
Args:
axis: Axis label "X" or "Y or "Z" for the angle we are finding.
other_axis: Axis label "X" or "Y or "Z" for the middle axis in the
convention.
data: Rotation matrices as tensor of shape (..., 3, 3).
horizontal: Whether we are looking for the angle for the third axis,
which means the relevant entries are in the same row of the
rotation matrix. If not, they are in the same column.
tait_bryan: Whether the first and third axes in the convention differ.
Returns:
Euler Angles in radians for each matrix in data as a tensor
of shape (...).
"""
i1, i2 = {"X": (2, 1), "Y": (0, 2), "Z": (1, 0)}[axis]
if horizontal:
i2, i1 = i1, i2
even = (axis + other_axis) in ["XY", "YZ", "ZX"]
if horizontal == even:
return torch.atan2(data[..., i1], data[..., i2])
if tait_bryan:
return torch.atan2(-data[..., i2], data[..., i1])
return torch.atan2(data[..., i2], -data[..., i1])
def _index_from_letter(letter: str) -> int:
if letter == "X":
return 0
if letter == "Y":
return 1
if letter == "Z":
return 2
raise ValueError("letter must be either X, Y or Z.")
def matrix_to_euler_angles(matrix: torch.Tensor, convention: str) -> torch.Tensor:
"""Convert rotations given as rotation matrices to Euler angles in radians.
Args:
matrix: Rotation matrices as tensor of shape (..., 3, 3).
convention: Convention string of three uppercase letters.
Returns:
Euler angles in radians as tensor of shape (..., 3).
"""
if len(convention) != 3:
raise ValueError("Convention must have 3 letters.")
if convention[1] in (convention[0], convention[2]):
raise ValueError(f"Invalid convention {convention}.")
for letter in convention:
if letter not in ("X", "Y", "Z"):
raise ValueError(f"Invalid letter {letter} in convention string.")
if matrix.size(-1) != 3 or matrix.size(-2) != 3:
raise ValueError(f"Invalid rotation matrix shape {matrix.shape}.")
i0 = _index_from_letter(convention[0])
i2 = _index_from_letter(convention[2])
tait_bryan = i0 != i2
if tait_bryan:
central_angle = torch.asin(matrix[..., i0, i2] * (-1.0 if i0 - i2 in [-1, 2] else 1.0))
else:
central_angle = torch.acos(matrix[..., i0, i0])
o = (
_angle_from_tan(convention[0], convention[1], matrix[..., i2], False, tait_bryan),
central_angle,
_angle_from_tan(convention[2], convention[1], matrix[..., i0, :], True, tait_bryan),
)
return torch.stack(o, -1)
def axis_angle_to_matrix(axis_angle: torch.Tensor) -> torch.Tensor:
"""Convert rotations given as axis/angle to rotation matrices.
Args:
axis_angle: Rotations given as a vector in axis angle form,
as a tensor of shape (..., 3), where the magnitude is
the angle turned anticlockwise in radians around the
vector's direction.
Returns:
Rotation matrices as tensor of shape (..., 3, 3).
"""
return quaternion_to_matrix(axis_angle_to_quaternion(axis_angle))
def axis_angle_to_quaternion(axis_angle: torch.Tensor) -> torch.Tensor:
"""Convert rotations given as axis/angle to quaternions.
Args:
axis_angle: Rotations given as a vector in axis angle form,
as a tensor of shape (..., 3), where the magnitude is
the angle turned anticlockwise in radians around the
vector's direction.
Returns:
quaternions with real part first, as tensor of shape (..., 4).
"""
angles = torch.norm(axis_angle, p=2, dim=-1, keepdim=True)
half_angles = angles * 0.5
eps = 1e-6
small_angles = angles.abs() < eps
sin_half_angles_over_angles = torch.empty_like(angles)
sin_half_angles_over_angles[~small_angles] = torch.sin(half_angles[~small_angles]) / angles[~small_angles]
sin_half_angles_over_angles[small_angles] = 0.5 - (angles[small_angles] * angles[small_angles]) / 48
quaternions = torch.cat([torch.cos(half_angles), axis_angle * sin_half_angles_over_angles], dim=-1)
return quaternions