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/* Copyright (c) 2010-2015, Peter Barrett
**
** Permission to use, copy, modify, and/or distribute this software for
** any purpose with or without fee is hereby granted, provided that the
** above copyright notice and this permission notice appear in all copies.
**
** THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL
** WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED
** WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR
** BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES
** OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
** WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
** ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
** SOFTWARE.
*/
// Video output, audio tone generation and IR keyboard scanning events
#include "config.h"
#include "video.h"
// PORT B
#define SYNC_PIN 1
#define IR_PIN 0
// PORT D
#define AUDIO_PIN 6
#define PS2_CLOCK_PIN 3
#define PS2_DATA_PIN 2
#define VIDEO_PIN 1
// Color clock frequency is 315/88
// CPU Mhz is 315/11
// 455/2 color clocks per line
// HSYNCH period is 44/315*455 or 63.55555..us
// Field period is 262*44/315*455 or 16651.5555us
// ~1820 cpu clocks per line at 28.6363Mhz
#define USEC(_x) (((_x)*28.6363)-1)
#define TICKS_SCANLINE (1824-1)
#define TICKS_HSYNC USEC(4.7)
#define TICKS_LONG_HSYNC USEC(63.555-4.7)
#define TICKS_HBLANK USEC((4.7+1.5))
#define TICKS_INTERRUPT USEC(4.05) // late as possible 4.2
#define TEXT_ROWS 24
#define TEXT_COLS 40
#define BLANK_LINES 40
#define ACTIVE_LINES (TEXT_ROWS*8)
#define STATE_VBLANK 0
#define STATE_PRE 1
#define STATE_ACTIVE 2
#define STATE_POST 3
// does not do halfline sync during blanking
//__attribute__((section(".progmem.data")))
PROGMEM
const uint8_t v_lines[] = { 3,BLANK_LINES,ACTIVE_LINES,262-(3+BLANK_LINES+ACTIVE_LINES) };
// Video State
volatile uint8_t v_state = 0;
volatile uint8_t v_count = 0;
uint8_t v_vbicountdown = 0;
// TODO
uint8_t v_framecounter;
uint16_t _linecount;
// Audio state
uint8_t a_count = 0;
uint8_t a_freq = 0;
uint8_t a_cycles = 0;
// IR state
uint8_t ir_last = 0;
uint8_t ir_count = 0;
//==========================================================
//==========================================================
// Webtv keyboard
// Report changes on IR pin to keyboard handler
// t is HSYNCH ticks
void keyboardIREvent(uint8_t t, uint8_t v);
//==========================================================
//==========================================================
// PS2 keyboard
void enable_ps2();
void disable_ps2();
//==========================================================
//==========================================================
// audio for keyboard/io feedback
void audio_beep(uint8_t freq, uint8_t cycles)
{
a_freq = freq;
a_cycles = cycles;
a_count = freq;
}
//==========================================================
//==========================================================
// Video buffering state machine
#define VROWS_BUFS 4 // POWER OF 2
#define VROWS_MASK (VROWS_BUFS-1)
volatile VRow* _vrows[VROWS_BUFS];
volatile uint8_t _vread;
volatile uint8_t _vwrite;
// TODO: 0..ACTIVE_LINES?
int video_current_line()
{
if (v_state == STATE_ACTIVE)
return ACTIVE_LINES-v_count;
return v_state == STATE_POST ? ACTIVE_LINES : -1;
}
uint8_t video_queue_count()
{
return _vwrite-_vread;
}
void video_enqueue(VRow* row)
{
while (_vwrite-_vread == VROWS_BUFS)
; // Queue is full
_vrows[_vwrite++ & VROWS_MASK] = row;
}
//==========================================================
//==========================================================
// Video ISR
static void inline tick_align(uint8_t tick)
{
__asm__ __volatile__ (
"sub %[tick], %[tcnt1l]\n"
"0: subi %[tick], 3\n"
"brcc 0b\n"
"cpi %[tick],-3\n"
"breq 1f\n"
"cpi %[tick],-2\n"
"brne .\n"
"1:\n"
:: [tick] "a" (tick),
[tcnt1l] "a" (TCNT1L)
);
}
void rle_blit(VRowRLE* row)
{
UDR0 = 0;
uint8_t run = row->skip;
uint8_t x = row->width;
const uint8_t* rle = row->rle;
if (!rle)
return;
uint8_t color = 0;
// 16 clocks thru all paths
for(;;)
{
UDR0 = color; // 2
asm ("nop"); // 1
if (!--run) // 1+(1:3)
{
if (!x) // 1+(1:3)
break;
run = rle[0]; // 2
color = rle[1]; // 2
rle += 2; // 2 (stupid)
x-= run; // 1
continue; // 3
}
asm ("nop"); // 1
asm ("nop"); // 1
asm ("nop"); // 1
asm ("nop"); // 1
asm ("nop"); // 1
asm ("nop"); // 1
asm ("nop"); // 1
asm ("nop"); // 1
}
}
#define BUFFER_SIZE 1350
#define MAX_LINE_BYTES 64
extern volatile uint8_t* _read_rle;
extern uint8_t _bb_buf[BUFFER_SIZE + MAX_LINE_BYTES];
// Sorry for the assembly
// Touchy little bit of code that draws runs color/run pairs
// maintains 16 clocks/pixel pair through all paths
void blit_rle()
{
PIXEL_OUT(0x00);
uint8_t* src = (uint8_t*)_read_rle;
asm(
" sts 0x00C6, r1\n" // PIXELOUT(0)
" sts 0x00C6, r1\n" // PIXELOUT(0)
" ldd r18, Z+3\n" // color = src[3]
" ldi r19, 0x01\n" // run = 1
" ldi r25, 144/2\n" // x = 72
" sts 0x00C6, r1\n" // PIXELOUT(0)
" sts 0x00C6, r1\n" // PIXELOUT(0)
"0:\n"
" ld r19, Z+\n" // 5 2 run
" ld r18, Z+\n" // 7 2 c
" cp r1, r19\n" // 9 1 if (run > 0)
" brlt 1f\n" // 10 1:2 goto even
// odd
" mov r24, r18\n" // 11 last |= c & 0x0F;
" andi r24, 0x0F\n" // 12
" or r20, r24\n" // 13
" sts 0x00C6, r20\n" // 14 PIXEL_OUT(last);
" subi r25, 0x01\n" // 0 if (!--x)
" breq 99f\n" // 1 goto l99;
" andi r19, 0x7F\n" // 2 if (!(run &= 0x7F))
" breq 0b\n" // 3 goto l0;
" rjmp 33f\n" // 4 goto loop
// even
"1: \n"
" mov r20, r18\n" // 13 last = c;
" andi r20, 0xF0\n" // 14 last &= 0xF0
" sts 0x00C6, r18\n" // 14 PIXEL_OUT(c);
" subi r25, 0x01\n" // 0 if (!--x)
" breq 99f\n" // 1 goto l99;
" subi r19, 0x01\n" // 2 if (!--run)
" breq 0b\n" // 3 goto l0;
" rjmp 33f\n" // 4 goto loop
"22:\n"
" nop\n" // 3
" nop\n" // 4
" nop\n" // 5
"33:\n"
" mov r20, r18\n" // 6 last = c;
" andi r20, 0xF0\n" // 7 last &= 0xF0
" subi r25, 0x01\n" // 8 --x
" nop\n" // 9
" nop\n" // 10
" nop\n" // 11
" nop\n" // 12
" nop\n" // 13
" sts 0x00C6, r18\n" // 14 PIXEL_OUT(c);
" subi r19, 0x01\n" // 0 if (--run)
" brne 22b\n" // 1 goto noploop;
" and r25,r25\n" // 2 if (x)
" brne 0b\n" // 3 goto l0;
"99:\n"
:"=z" (src)
:"z" (src)
: "r18","r19","r20","r24","r25"
);
PIXEL_OUT(0x00);
UCSR0B = 0;
_read_rle = src;
}
#ifdef BALLBLASTER_GAME
// Simple tiles for 16 lines in middle of screen used by BALLBLASTER
extern const uint8_t* _celltiles;
extern uint8_t _cellmap[32*2];
void blit_tiles(uint8_t line)
{
const uint8_t* font = _celltiles + ((line & 7)<<8); // 128 chars in tilemap
uint8_t* src = _cellmap + ((line << 2) & 0xE0);
uint8_t n = 12; // A little black on left
while (n--)
asm("nop");
UNPAUSE_VIDEO();
PIXEL_OUT(0);
asm("nop"); // Prevent SPI overruns
asm("nop");
n = 32;
do
{
asm("nop");
asm("nop");
asm("nop");
asm("nop");
asm("nop");
asm("nop");
asm("nop");
asm("nop");
uint8_t c = *src++; // 2
const uint8_t* f = font+c+c; //
if (c == 0) // 2 or 3
break;
PIXEL_OUT(pgm_read_byte(f++));
PIXEL_OUT(pgm_read_byte(f++));
} while (--n); // 3
}
#endif
// Blit from 2 fonts, one a program memory font, the other a ram font
// Normally containing composited sprites
// Global dither/fade is possible
/*
uint8_t v_dither[] = {
0xAA,0xAA,
0x55,0x55,
0xAA,0xAA,
0x55,0x55,
0xAA,0xAA,
0x55,0x55,
0xAA,0xAA,
0x55,0x55,
};*/
void tile_blit(VRowTiles* row, uint8_t line)
{
//asm("nop"); // Color timing
line <<= 1;
uint16_t font = line*row->rom_font_count;
font += (uint16_t)row->rom_font;
uint8_t* src = row->tiles;
// Global dither would be a nice add
//uint8_t m0 = v_dither[line];
//uint8_t m1 = v_dither[line+1];
asm("nop"); // Color timing
UNPAUSE_VIDEO(); // Get from unpause to loop
UDR0 = 0x00;
const uint8_t* ram_font = row->ram_font + line;
uint8_t ram_start = row->rom_font_count;
// 32 clocks/40 cols = 1280
uint8_t n = 38;
do
{
uint8_t b;
uint8_t c = *src++;
if (c >= ram_start)
{
c -= ram_start;
c <<= 2;
const uint8_t* s = ram_font + (c<<2); // can live without shift
UDR0 = *s++;
b = *s++;
} else {
if (c == 0)
break;
uint16_t f = font+c+c;
UDR0 = pgm_read_byte(f++);
b = pgm_read_byte(f++);
}
asm("nop"); // 5 unused cycles
asm("nop");
asm("nop");
asm("nop");
asm("nop");
UDR0 = b;
} while(--n); // 4
}
__attribute__((weak))
void video_active(uint8_t line) {};
__attribute__((weak))
void video_begin_post(uint8_t phase) {};
__attribute__((weak))
inline void video_blanking(uint8_t line) {};
//============================================================================
//============================================================================
#undef ARDUINO
#include "music.cpp"
#define ARDUINO
//============================================================================
//============================================================================
// Video ISR
// Handles video and audio generation as well as keyboard scanning
// phase for 0x11 is 1.0 or 1.5, extra nop to select
#define BURST 0x11
uint8_t _line_count;
ISR(TIMER1_COMPB_vect)
{
OCR0A = 128-_mix; // output last audio sample
if (v_state != STATE_VBLANK)
{
// Generate 9 cycle colorburst + step audio engine
tick_align(TICKS_HBLANK); // Wait for burst time
UDR0 = BURST;
UCSR0B = 1<<TXEN0;
_channels[0].pos += _channels[0].step;
UDR0 = BURST;
_channels[1].pos += _channels[1].step;
UDR0 = BURST;
_channels[2].pos += _channels[2].step;
UDR0 = BURST;
_channels[3].pos += _channels[3].step;
UDR0 = 0;
PAUSE_VIDEO();
} else {
// Just step audio engine
_channels[0].pos += _channels[0].step;
_channels[1].pos += _channels[1].step;
_channels[2].pos += _channels[2].step;
_channels[3].pos += _channels[3].step;
}
// Audio kernel in two parts for smaller code
// compiler reordering can cause problems
// timing for all of this was for gcc, will probably need to be re-tuned for llvm
// Sample
uint16_t* p;
int8_t a0,a1,a2,a3;
p = (uint16_t*)(&_channels[0].flags-1);
a0 = pgm_read_byte(_wave_tables + *p);
p = (uint16_t*)(&_channels[1].flags-1);
a1 = pgm_read_byte(_wave_tables + *p);
p = (uint16_t*)(&_channels[2].flags-1);
a2 = pgm_read_byte(_wave_tables + *p);
p = (uint16_t*)(&_channels[3].flags-1);
a3 = pgm_read_byte(_wave_tables + *p);
// Mix
short mix = a0*(int8_t)_channels[0].volume;
mix += a1*(int8_t)_channels[1].volume;
mix += a2*(int8_t)_channels[2].volume;
mix += a3*(int8_t)_channels[3].volume;
_mix = mix >> 8;
// Draw active video
if (v_state == STATE_ACTIVE)
{
uint8_t line = ACTIVE_LINES-v_count;
#ifdef BALLBLASTER_GAME
if (line < 87 || line >= (87+18))
{
asm("nop"); // Color timing
asm("nop");
UNPAUSE_VIDEO();
PIXEL_OUT(0);
blit_rle(); // 3D playfields
}
else {
line -= 88;
if (line < 16)
blit_tiles(line); // Score/Time
}
#else
VRow* r = (VRow*)_vrows[_vread & VROWS_MASK]; // get the next row
//if (r->mode == VMODE_TILES)
{
tile_blit((VRowTiles*)r,(line + ((VRowTiles*)r)->v_scroll)&7); // (line + r->v_scroll)
UCSR0B = 0;
//if (line >= r->endy) // y end
if (line == r->y) // y end
_vread++;
}
#endif
}
UCSR0B = 0;
UNPAUSE_VIDEO();
// Advance video state machine
if (!--v_count)
{
v_state = (v_state+1) & 3;
v_count = pgm_read_byte(v_lines + v_state);
OCR1A = v_state ? TICKS_HSYNC : TICKS_LONG_HSYNC;
if (v_state == STATE_ACTIVE)
{
#ifdef BALLBLASTER_GAME
_read_rle = _bb_buf;
#endif
disable_ps2(); // don't field ps2 keyboard interrupts during active video
if (v_vbicountdown)
v_vbicountdown--; // VBI countdown timer
}
else if (v_state == STATE_POST)
{
_vread = _vwrite;
video_begin_post(0);
enable_ps2();
v_framecounter++;
}
}
// IR keyboard/controllers
uint8_t ir = PINB & 1; // a little jitter
if (ir != ir_last)
{
keyboardIREvent(ir_count,ir_last);
ir_count = 0;
ir_last = ir;
}
if (ir_count != 0xFF)
ir_count++;
_line_count++;
}
void video_start()
{
UBRR0H = 0; // Fastest serial clock
UBRR0L = 0;
UCSR0C = (1<<UMSEL01)|(1<<UMSEL00)|(0<<UCPHA0)|(0<<UCPOL0); // START SPI MODE
DDRB |= _BV(SYNC_PIN);
DDRB &= ~_BV(IR_PIN);
DDRD |= _BV(AUDIO_PIN) | _BV(VIDEO_PIN);
PORTD &= ~_BV(VIDEO_PIN); // black when serial port is not driving TX
DDRD &= ~_BV(PS2_DATA_PIN); // DATA PIN FROM PS2
DDRD |= 0x80; // Debug
// Audio pwm
TCCR0A |= _BV(COM0A1) | _BV(WGM00) | _BV(WGM01); // fast PWM, turn on OC0A
TCCR0B = 1;
OCR0A = 0x00;
// Set OC1A on Compare Match, Fast PWM, No prescaling, Timer 1
TCCR1A = _BV(COM1A1) | _BV(COM1A0) | _BV(WGM11);
TCCR1B = _BV(WGM13) | _BV(WGM12) | _BV(CS10);
ICR1 = TICKS_SCANLINE;
OCR1A = TICKS_HSYNC;
OCR1B = TICKS_INTERRUPT;
TIMSK0 = 0; // Turn off Timer0 (use ticks from vblank, syncs etc)
TIMSK1 = _BV(OCIE1B);
PORTD = 0;
v_state = 3;
v_count = 1;
sei();
}