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// FFT from dsp.js, see below
var FFT = function(bufferSize) {
this.bufferSize = bufferSize;
this.spectrum = new Float32Array(bufferSize/2);
this.real = new Float32Array(bufferSize);
this.imag = new Float32Array(bufferSize);
this.reverseTable = new Uint32Array(bufferSize);
this.sinTable = new Float32Array(bufferSize);
this.cosTable = new Float32Array(bufferSize);
var limit = 1,
bit = bufferSize >> 1;
while ( limit < bufferSize ) {
for ( var i = 0; i < limit; i++ ) {
this.reverseTable[i + limit] = this.reverseTable[i] + bit;
}
limit = limit << 1;
bit = bit >> 1;
}
for ( var i = 0; i < bufferSize; i++ ) {
this.sinTable[i] = Math.sin(-Math.PI/i);
this.cosTable[i] = Math.cos(-Math.PI/i);
}
};
FFT.prototype.forward = function(buffer) {
var bufferSize = this.bufferSize,
cosTable = this.cosTable,
sinTable = this.sinTable,
reverseTable = this.reverseTable,
real = this.real,
imag = this.imag,
spectrum = this.spectrum;
if ( bufferSize !== buffer.length ) {
throw "Supplied buffer is not the same size as defined FFT. FFT Size: " + bufferSize + " Buffer Size: " + buffer.length;
}
for (var i = 0; i < bufferSize; i++) {
real[i] = buffer[reverseTable[i]];
imag[i] = 0;
}
var halfSize = 1,
phaseShiftStepReal,
phaseShiftStepImag,
currentPhaseShiftReal,
currentPhaseShiftImag,
off,
tr,
ti,
tmpReal,
i;
while ( halfSize < bufferSize ) {
phaseShiftStepReal = cosTable[halfSize];
phaseShiftStepImag = sinTable[halfSize];
currentPhaseShiftReal = 1.0;
currentPhaseShiftImag = 0.0;
for ( var fftStep = 0; fftStep < halfSize; fftStep++ ) {
i = fftStep;
while ( i < bufferSize ) {
off = i + halfSize;
tr = (currentPhaseShiftReal * real[off]) - (currentPhaseShiftImag * imag[off]);
ti = (currentPhaseShiftReal * imag[off]) + (currentPhaseShiftImag * real[off]);
real[off] = real[i] - tr;
imag[off] = imag[i] - ti;
real[i] += tr;
imag[i] += ti;
i += halfSize << 1;
}
tmpReal = currentPhaseShiftReal;
currentPhaseShiftReal = (tmpReal * phaseShiftStepReal) - (currentPhaseShiftImag * phaseShiftStepImag);
currentPhaseShiftImag = (tmpReal * phaseShiftStepImag) + (currentPhaseShiftImag * phaseShiftStepReal);
}
halfSize = halfSize << 1;
}
i = bufferSize/2;
while(i--)
spectrum[i] = 2 * Math.sqrt(real[i] * real[i] + imag[i] * imag[i]) / bufferSize;
};e2ad97f16This file is pinned to the selected release. Download the original to open it in your design tool.