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using Leap.Unity.Interaction;
using UnityEngine;
using UnityEngine.Events;
namespace Leap.Unity.Apps.Lines {
public class InteractionEvent : UnityEvent<InteractionHand, InteractionBehaviour> { }
/// <summary>
/// A UnityEvent containing arguments for the InteractionHand that performed the
/// interaction, the InteractionBehaviour object interacted with, and the point at
/// which the interaction occurred.
/// </summary>
[System.Serializable]
public class PointInteractionEvent : UnityEvent<InteractionHand, InteractionBehaviour, Vector3> { }
}743f6b6f9This file is pinned to the selected release. Download the original to open it in your design tool.