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/******************************************************************************
* Copyright (C) Leap Motion, Inc. 2011-2018. *
* Leap Motion proprietary and confidential. *
* *
* Use subject to the terms of the Leap Motion SDK Agreement available at *
* https://developer.leapmotion.com/sdk_agreement, or another agreement *
* between Leap Motion and you, your company or other organization. *
******************************************************************************/
using Leap.Unity.RuntimeGizmos;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Leap.Unity.Examples {
[AddComponentMenu("")]
public class RenderWireSphere : MonoBehaviour, IRuntimeGizmoComponent {
public float radius = 0.30F;
public Color color = Color.red;
public void OnDrawRuntimeGizmos(RuntimeGizmoDrawer drawer) {
if (!gameObject.activeInHierarchy) return;
drawer.color = color;
drawer.DrawWireSphere(this.transform.position, radius);
}
}
}