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/******************************************************************************
* Copyright (C) Leap Motion, Inc. 2011-2018. *
* Leap Motion proprietary and confidential. *
* *
* Use subject to the terms of the Leap Motion SDK Agreement available at *
* https://developer.leapmotion.com/sdk_agreement, or another agreement *
* between Leap Motion and you, your company or other organization. *
******************************************************************************/
using UnityEngine;
using System.Collections;
using Leap.Unity;
public class CycleHandPairs : MonoBehaviour {
public HandModelManager HandPool;
public string[] GroupNames;
private int currentGroup;
public int CurrentGroup {
get { return currentGroup; }
set {
disableAllGroups();
currentGroup = value;
HandPool.EnableGroup(GroupNames[value]);
}
}
private KeyCode[] keyCodes = {
KeyCode.Alpha1,
KeyCode.Alpha2,
KeyCode.Alpha3,
KeyCode.Alpha4,
KeyCode.Alpha5,
KeyCode.Alpha6
};
// Use this for initialization
void Start () {
HandPool = GetComponent<HandModelManager>();
disableAllGroups();
CurrentGroup = 0;
}
// Update is called once per frame
void Update () {
if (Input.GetKeyUp(KeyCode.RightArrow)) {
if (CurrentGroup < GroupNames.Length - 1) {
CurrentGroup++;
}
}
if (Input.GetKeyUp(KeyCode.LeftArrow)) {
if (CurrentGroup > 0) {
CurrentGroup--;
}
}
for (int i = 0; i < keyCodes.Length; i++) {
if (Input.GetKeyDown(keyCodes[i])) {
HandPool.ToggleGroup(GroupNames[i]);
}
}
if(Input.GetKeyUp(KeyCode.Alpha0)){
disableAllGroups();
}
}
private void disableAllGroups() {
for (int i = 0; i < GroupNames.Length; i++) {
HandPool.DisableGroup(GroupNames[i]);
}
}
}
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