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/******************************************************************************
* Copyright (C) Leap Motion, Inc. 2011-2018. *
* Leap Motion proprietary and confidential. *
* *
* Use subject to the terms of the Leap Motion SDK Agreement available at *
* https://developer.leapmotion.com/sdk_agreement, or another agreement *
* between Leap Motion and you, your company or other organization. *
******************************************************************************/
using System.Collections.Generic;
namespace Leap.Unity {
using Query;
/// <summary>
/// A simple wrapper around HashSet to provide readonly access.
/// Useful when you want to return a HashSet to someone but you want
/// to make sure they don't muck it up!
/// </summary>
public struct ReadonlyHashSet<T> {
private readonly HashSet<T> _set;
public ReadonlyHashSet(HashSet<T> set) {
_set = set;
}
public int Count {
get {
return _set.Count;
}
}
public HashSet<T>.Enumerator GetEnumerator() {
return _set.GetEnumerator();
}
public bool Contains(T obj) {
return _set.Contains(obj);
}
public Query<T> Query() {
return _set.Query();
}
public static implicit operator ReadonlyHashSet<T>(HashSet<T> set) {
return new ReadonlyHashSet<T>(set);
}
public static implicit operator ReadonlyHashSet<T>(SerializableHashSet<T> set) {
return (HashSet<T>)set;
}
}
}
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