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//! define MAX_ENTITIES 65536;
//! region component_data
// e.g. float3 positions[MAX_ENTITIES];
//! end component_data
//int
// #pragma kernel SpawnEntities
// [numthreads(1,1,1)]
// void SpawnEntities(uin3 dispatchThreadId : SV_DispatchThreadID);
//! region system_kernels
//! end system_kernels