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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Leap.Unity.Meshing {
public class PolyMeshObjectEditor : MonoBehaviour {
#region Inspector
public PolyMeshObject polyMeshObj;
#endregion
#region Unity Events
private void Reset() {
polyMeshObj = GetComponent<PolyMeshObject>();
}
#endregion
}
}