Loading files
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System;
using Leap.Unity.Query;
namespace Leap.Unity.MeshGen {
public class MetaMeshGeneratorEditorBase<T> : CustomEditorBase<T>
where T : UnityEngine.Object {
}
}c30bb7b85This file is pinned to the selected release. Download the original to open it in your design tool.