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using UnityEngine;
using Leap.Unity.Attachments;
public class Tuttlefish : MonoBehaviour {
void Start() {
}
void OnRenderObject() {
CommandBufferRendering.Render(Camera.current);
}
void Update() {
}
private void OnDisable() {
StaticMaterials.Destroy();
StaticComputeBuffers.Dispose();
}
}7368f3069This file is pinned to the selected release. Download the original to open it in your design tool.