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using UnityEngine;
namespace Leap.Unity.AR.Testing
{
public class ToggleTriggerOnKey : MonoBehaviour
{
public Collider toggleCollider;
public KeyCode toggleKey = KeyCode.C;
private void OnValidate()
{
if (toggleCollider == null) toggleCollider = GetComponent<Collider>();
}
private void Reset()
{
if (toggleCollider == null) toggleCollider = GetComponent<Collider>();
}
private void Update()
{
if (Input.GetKeyDown(toggleKey))
{
if (toggleCollider != null) toggleCollider.isTrigger = !toggleCollider.isTrigger;
}
}
}
}7368f3069This file is pinned to the selected release. Download the original to open it in your design tool.