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/******************************************************************************
* Copyright (C) Leap Motion, Inc. 2011-2018. *
* Leap Motion proprietary and confidential. *
* *
* Use subject to the terms of the Leap Motion SDK Agreement available at *
* https://developer.leapmotion.com/sdk_agreement, or another agreement *
* between Leap Motion and you, your company or other organization. *
******************************************************************************/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Leap.Unity.Interaction {
public interface IInternalInteractionController {
void FixedUpdateController();
bool CheckHoverEnd(out HashSet<IInteractionBehaviour> hoverEndedObjects);
bool CheckHoverBegin(out HashSet<IInteractionBehaviour> hoverBeganObjects);
bool CheckHoverStay(out HashSet<IInteractionBehaviour> hoveredObjects);
bool CheckPrimaryHoverEnd(out IInteractionBehaviour primaryHoverEndedObject);
bool CheckPrimaryHoverBegin(out IInteractionBehaviour primaryHoverBeganObject);
bool CheckPrimaryHoverStay(out IInteractionBehaviour primaryHoveredObject);
bool CheckContactEnd(out HashSet<IInteractionBehaviour> contactEndedObjects);
bool CheckContactBegin(out HashSet<IInteractionBehaviour> contactBeganObjects);
bool CheckContactStay(out HashSet<IInteractionBehaviour> contactedObjects);
bool CheckGraspEnd(out IInteractionBehaviour releasedObject);
bool CheckGraspBegin(out IInteractionBehaviour newlyGraspedObject);
bool CheckGraspHold(out IInteractionBehaviour graspedObject);
bool CheckSuspensionBegin(out IInteractionBehaviour suspendedObject);
bool CheckSuspensionEnd(out IInteractionBehaviour resumedObject);
}
}