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/******************************************************************************
* Copyright (C) Leap Motion, Inc. 2011-2018. *
* Leap Motion proprietary and confidential. *
* *
* Use subject to the terms of the Leap Motion SDK Agreement available at *
* https://developer.leapmotion.com/sdk_agreement, or another agreement *
* between Leap Motion and you, your company or other organization. *
******************************************************************************/
using UnityEngine;
using System.Collections;
using UnityEditor;
namespace Leap.Unity {
[CustomEditor(typeof(LeapHandsAutoRig))]
public class ObjectBuilderEditor : Editor {
public override void OnInspectorGUI() {
GUILayout.Space(10);
GUILayout.Label("Leap Hand Auto Rigger", EditorStyles.largeLabel);
GUILayout.Label("Guidelines for creating FBX hand assets and instructions for auto rigging are at:", EditorStyles.wordWrappedLabel);
GUILayout.Label("https://developer.leapmotion.com/documentation/unity/unity/Unity_Hand_Assets.html", EditorStyles.wordWrappedLabel);
GUILayout.Space(10);
DrawDefaultInspector();
LeapHandsAutoRig autoRigger = (LeapHandsAutoRig)target;
if (GUILayout.Button("AutoRig")) {
autoRigger.AutoRig();
}
if (GUILayout.Button("Push Vector Values")) {
autoRigger.PushVectorValues();
}
}
}
}