Loading files
f6b8e5137This file is pinned to the selected release. Download the original to open it in your design tool.
/******************************************************************************
* Copyright (C) Leap Motion, Inc. 2011-2018. *
* Leap Motion proprietary and confidential. *
* *
* Use subject to the terms of the Leap Motion SDK Agreement available at *
* https://developer.leapmotion.com/sdk_agreement, or another agreement *
* between Leap Motion and you, your company or other organization. *
******************************************************************************/
using System;
using System.Runtime.InteropServices;
namespace LeapInternal {
/**
* A helper class to marshal between unmanaged memory and structs without creating garbage.
*/
public static class StructMarshal<T> where T : struct {
#if !ENABLE_IL2CPP
[StructLayout(LayoutKind.Sequential)]
private class StructContainer {
public T value;
}
[ThreadStatic]
private static StructContainer _container;
#endif
private static int _sizeofT;
static StructMarshal() {
_sizeofT = Marshal.SizeOf(typeof(T));
}
/**
* Returns the size in bytes of the struct of type T. This call is equivalent to
* Marshal.Sizeof(typeof(T)) but caches the result for ease of access.
*/
public static int Size {
get {
return _sizeofT;
}
}
/**
* Converts an IntPtr to a struct of type T.
*/
public static void PtrToStruct(IntPtr ptr, out T t) {
#if ENABLE_IL2CPP
#if UNITY_2018_1_OR_NEWER
unsafe {
Unity.Collections.LowLevel.Unsafe.UnsafeUtility.CopyPtrToStructure((void*)ptr, out t);
}
#else
#error UnityModules Only supports IL2CPP on versions of Unity 2018.1 or greater.
#endif
#else
if (_container == null) {
_container = new StructContainer();
}
try {
Marshal.PtrToStructure(ptr, _container);
t = _container.value;
} catch (Exception e) {
UnityEngine.Debug.LogException(e);
t = default(T);
}
#endif
}
/**
* Converts a single element in an array pointed to by ptr to a struct
* of type T. This method does not and cannot do any bounds checking!
* This method does not create any garbage.
*/
public static void ArrayElementToStruct(IntPtr ptr, int arrayIndex, out T t) {
PtrToStruct(new IntPtr(ptr.ToInt64() + _sizeofT * arrayIndex), out t);
}
}
}