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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Leap.Unity.Meshing {
public class PolyMeshCutGizmoController : MonoBehaviour {
public const string POLYMESH_CUT_GIZMO_CATEGORY = "PolyMesh Cut Runtime Gizmos";
[DevGui.DevCategory(POLYMESH_CUT_GIZMO_CATEGORY)]
[DevGui.DevValue]
public bool colocatedVerts = false;
}
}
f6b8e5137This file is pinned to the selected release. Download the original to open it in your design tool.