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using Leap.Unity.Attributes;
using Leap.Unity.GraphicalRenderer;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
namespace Leap.Unity.UI {
[ExecuteInEditMode]
public class BoxGraphicSurfaceRect : MonoBehaviour {
public LeapBoxGraphic parentBox;
public float extraDepth = 0.0001F;
[SerializeField, Disable]
private float _parentBoxDepth = 0F;
private RectTransform _rectTransform;
void Reset() {
_rectTransform = GetComponent<RectTransform>();
if (_rectTransform == null) {
_rectTransform = this.gameObject.AddComponent<RectTransform>();
}
parentBox = this.transform.parent.GetComponent<LeapBoxGraphic>();
}
void Update() {
if (parentBox != null) {
_parentBoxDepth = parentBox.size.z;
this.transform.localPosition = new Vector3(this.transform.localPosition.x,
this.transform.localPosition.y,
-_parentBoxDepth - extraDepth);
}
}
}
}