Loading files
This file is pinned to the selected release. Download the original to open it in your design tool.
f6b8e5137This file is pinned to the selected release. Download the original to open it in your design tool.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Leap;
using Leap.Unity;
namespace Leap.Unity.Apps.Paint4.Drawing {
public class PaintLeftPinchRightController : MonoBehaviour {
public Brush brush;
public Chirality pinchControlHand;
public Chirality indexBrushHand;
void Update() {
Hand brushHand = Hands.Get(indexBrushHand);
if (brushHand != null) {
Hand controlHand = Hands.Get(pinchControlHand);
if (controlHand != null) {
brush.transform.position = brushHand.GetIndex().TipPosition.ToVector3();
if (controlHand.IsPinching() && !brush.IsBrushing()) {
brush.Begin();
}
if (!controlHand.IsPinching() && brush.IsBrushing()) {
brush.End();
}
}
}
}
}
}