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using Leap.Unity.RuntimeGizmos;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Leap.Unity.Apps.Launcher {
public class StepperRailFrameEdge : MonoBehaviour, IRuntimeGizmoComponent {
public CapsuleCollider capsuleCollider;
public StepperRail stepperRail;
private void Reset() {
if (capsuleCollider == null) capsuleCollider = GetComponent<CapsuleCollider>();
if (stepperRail == null) stepperRail = GetComponentInParent<StepperRail>();
}
private Rigidbody _capsuleBody;
private void Update() {
}
public void OnDrawRuntimeGizmos(RuntimeGizmoDrawer drawer) {
if (!gameObject.activeInHierarchy || !this.enabled) return;
drawer.color = LeapColor.red.WithAlpha(1f);
var a = Vector3.zero;
var b = Vector3.zero;
var effRadius = capsuleCollider.GetEffectiveRadius();
capsuleCollider.GetCapsulePoints(out a, out b);
drawer.DrawWireCapsule(a, b, effRadius);
drawer.DrawWireCapsule(a, b, effRadius * 1.01f);
}
}
}