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/******************************************************************************
* Copyright (C) Leap Motion, Inc. 2011-2018. *
* Leap Motion proprietary and confidential. *
* *
* Use subject to the terms of the Leap Motion SDK Agreement available at *
* https://developer.leapmotion.com/sdk_agreement, or another agreement *
* between Leap Motion and you, your company or other organization. *
******************************************************************************/
using UnityEngine;
namespace Leap.Unity.RuntimeGizmos {
public class RuntimeColliderGizmos : MonoBehaviour, IRuntimeGizmoComponent {
public Color color = Color.white;
public bool useWireframe = true;
public bool traverseHierarchy = true;
public bool drawTriggers = false;
/// <summary>
/// An empty Start() method; gives the MonoBehaviour an enable/disable checkbox.
/// </summary>
void Start() { }
public void OnDrawRuntimeGizmos(RuntimeGizmoDrawer drawer) {
if (!this.gameObject.activeInHierarchy
|| !this.enabled) return;
drawer.color = color;
drawer.DrawColliders(gameObject, useWireframe, traverseHierarchy, drawTriggers);
}
}
}