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/******************************************************************************
* Copyright (C) Leap Motion, Inc. 2011-2018. *
* Leap Motion proprietary and confidential. *
* *
* Use subject to the terms of the Leap Motion SDK Agreement available at *
* https://developer.leapmotion.com/sdk_agreement, or another agreement *
* between Leap Motion and you, your company or other organization. *
******************************************************************************/
namespace Leap.Unity {
public class DelayBuffer<T> {
private RingBuffer<T> _buffer;
/// <summary> Returns the underlying Buffer object. </summary>
public RingBuffer<T> Buffer { get { return _buffer; } }
public int Count { get { return _buffer.Count; } }
public bool IsFull { get { return _buffer.IsFull; } }
public bool IsEmpty { get { return _buffer.IsEmpty; } }
public int Capacity { get { return _buffer.Capacity; } }
public void Clear() { _buffer.Clear(); }
public DelayBuffer(int bufferSize) {
_buffer = new RingBuffer<T>(bufferSize);
}
/// <summary> Returns true if the buffer was full and out "delayedT" will
/// contain the oldest value in the buffer, otherwise returns false. </summary>
public bool Add(T t, out T delayedT) {
bool willOutputValue;
if (_buffer.IsFull) {
willOutputValue = true;
delayedT = _buffer.GetOldest();
}
else {
willOutputValue = false;
delayedT = default(T);
}
_buffer.Add(t);
return willOutputValue;
}
}
}